Skins in The Game | Page 13

Key Takeaways Skin wagering will only exist to the extent Valve allows it to exist Only some skin wagerers will embrace regulated, real money esports betting Valve is a private company that created and owns skins, the Steam marketplace and CS:GO, the digital gaming world from which skins derive their primary function as cosmetic weapons alterations. As esports grows as a spectator sport, more and more spectators could choose to engage with esports through gambling. A reduction in readily available skin wagering options would seem to point willing esports bettors toward more transparent, regulated, real-money esportsbooks. To an extent, this is true. Revised estimates from Narus Advisors and Eilers & Krejcik Gaming predict the global esports cash gambling handle will grow from $649M in 2016 to almost $12B in 2020. Therefore, Valve, not regulatory bodies, remains the single largest threat to skin wagering’s existence. If Valve wanted to, it could pursue skin wagering more aggressively and shut down all trade bots even remotely connected to skin wagering. That it has only weakened skin gambling as opposed to completely crushing it raises more questions than answers, but does not diminish the fact that Valve still has the firm upper hand over skin sites. Skin wagering will still continue, albeit at a highly reduced level Valve can shut down every Steam trade bot that it wants, but it will have a much harder time stopping determined developers from creating new skin gambling websites and creating new bot accounts. In this way, the future of skin gambling could be subjected to a continual game of cat and mouse. As long as the ecosystem’s primary ingredients—Steam, CS:GO and skins themselves—exist, sites such as Fast will likely continue to pop up. While both skin gambling and skin betting should continue at a drastically reduced level going forward, the necessary components remain available for savvy entrepreneurs to exploit. Government bodies will focus on esports cash wagering regulation, not skin wagering regulation Of the many European regulatory bodies to discuss esports betting in general, only the UK and Netherlands commissions have nominally referred to skin betting. As more regulatory bodies learn about the nature of skins and the difficulties of regulating skins wagering, this is not likely to change. Two US states (Nevada, New Jersey) have addressed esports wagering on any level, and neither of those have mentioned skin betting by name. Nevada regulators are currently in the process of determining whether to classify esports for wagering purposes as a sport or as an event. Meanwhile, New Jersey’s Division of Gaming Enforcement adopt