SHOUT4HE FIRST NEWSLETTER | Issue 1
3
University of Limerick
The University of
Limerick is an
independent,
internationally
focused university
with over 11,600
students and 1,300
staff. It is a young,
energetic and
enterprising university with a
proud record of innovation in
education and excellence in
research and scholarship. Its
mission is to promote and
advance learning and
knowledge through
teaching, research and
scholarship in an
environment which
encourages innovation and
upholds the principles of free
enquiry and expression.
Particular attention is paid to
the generation of knowledge
which is relevant to the
needs of Ireland's continuing
socio-economic
development. The University
of Limerick offers a range of
programmes up to doctoral
and postdoctoral levels in
the disciplines of Arts,
Humanities and Social
Sciences, Business,
Education and Health
Sciences, Science and
Engineering.
STAFF MEMBERS
Angelica Risquez
I am a Lead Educational Developer at the
Centre for Teaching and Learning (CTL) at
the University of Limerick (UL). I champion
teaching, learning and scholarship with a
special emphasis on technology-enhanced
learning (TEL) professional academic
practice. I have sixteen years of experience in
educational development and research.
Fiona Farr
Fiona Farr is Associate Professor of Applied
Linguistics and TESOL in the School of
Modern Languages and Applied Linguistics.
Her key areas of expertise are teacher
education, reflective practice, continuous
professional development, applied corpus
linguistics, and technology-enhanced
language learning.
Sinead Spain
Sinead Spain is an Educational Developer in
the Centre for Teaching and Learning.
Sinead’s research interests include digital
literacies, online identify and security,
blended learning, virtual learning
environments, and open educational
practices.
Liam Murray
Dr. Liam Murray is a Senior Lecturer in
French and Language Technologies in the
School of Modern Languages and Applied
Linguistics at the University of Limerick,
Ireland and teaches courses on CALL, digital
games-based language learning, French
civilization and media, cyberculture, e-
learning and evaluation at both
undergraduate and postgraduate levels.