Sevenoaks 20: Making Ways | Page 12

Max Paillard (OS 2016) Games Design, Sheffi eld Hallam University 2017–2021 Pursuing a degree in Video Games Design has transformed my creative process entirely: by incorporating cutting-edge technology and 3D visualisation software, I have enhanced my artistic outcomes (such as painting with a brush in a virtual reality headset and sculpting digital clay with a mouse and keyboard). To initiate a piece, I begin with a blank canvas that utilises all three X, Y and Z axes (thus, three-dimensional). Building shapes in these workspaces consists of arranging hundreds and thousands of small polygons, each textured and lit correctly, most often to achieve a photorealistic appearance. My pieces depict high quality 3D renders of digital environments and game characters, designed to the demanding technical aspects of the professional industry. The fi les and folders which contain my art (assets) would be further given to computer programmers who combine multiple assets from various artists (eg characters, environments, weapons etc) to, in turn, develop an aesthetically pleasing and playable experience that we all know as a video game.