Self-Publisher Magazine #77 Sep. 2014 | Page 18

my back. It seemed more real to them than drawing all day and I actually had a job. Back then, most of my classmates would have rather died than do graphics, but it made no sense to me to get a job doing something outside the creative world after spending three years at Kubert’s. SP!: SO THAT SETS UP THE NEXT STAGE OF YOUR CAREER. COULD YOU TELL US ABOUT YOUR EARLY YEARS AS A GRAPHIC DESIGNER? removed and it became a store manager/sales position. I didn’t want to be a salesman. It was a case of bait and switch. I took the bait, but refused to switch. There was no point in working 60 hours, six or seven days a week, doing something I hated. After that debacle, I decided to take my chances as a freelancer and pursue some work in comics as a career. Since you’ve never heard of me, you can assume comics didn’t go to well. Like I said, I really wasn’t much of an artist back then, but I was a decent enough designer and could score some freelance gigs. Steven: I spent the summer after graduation working for a printing company that designed doctor bills. It’s as exciting as it sounds, The biggest issue I faced as a young designer was not having any desktop publishing skills. Don’t forget, this was the mid-1980s and the Kubert School taught old school paste-ups and mechanicals between 1982 and 1985, when I was there. I had to teach myself how to use a Mac, as well as learn all the software. I couldn’t afford to purchase a Mac back then and PCs weren’t suitable for DTP/graphics. I’d do my typesetting at AlphaGraphics, which sucked, because they were renting their Macs at $50.00 an hour. I was lucky to get that much an hour as a freelancer, but I needed to produce type and body copy if I did a brochure or whatever. Eventually, I started getting steady work as an in-house graphic designer for a financial consulting company, which was great, because I got a steady paycheck and health insurance bennies. It’s sort of a dirty little secret most artists don’t want you to know, but there’s this thing called real life and it’s not always fair. Artists tend to not think about that stuff, but a real job comes in handy when you fail to conquer the world, the rent is due, or you get sick, or the guy at the register wants you to pay for the movie ticket or the burger. SP!: WITH THAT BACKGROUND, I AM SURE THAT YOU COULDN’T HELP BUT DABBLE IN THE COMICS INDUSTRY. WHAT HAPPENED IN THE COMICS WORLD? Steven: I had some opportunities, but they never panned out. I did write and draw a “Battle Album” for Joe Kubert during my last year at the school. It was a two-page biography of General Billy Mitchell and he bought it from me and the guy who inked it, Mark Pennington. It was payable upon publication—Woo Hooo! I actually almost got paid to draw a comic book and then, just like a VH1 special about Leif Garrett or Motley Crue—minus the booze and honest. I left to take a job doing market comps for a custom fur- babes—tragedy struck. Joe left his editorial duties on Sgt. Rock and niture designer, which was kind of strange, because I wasn’t it never saw print and I never got a check. I never got the originals an architect, but I could draw a convincing representation of a back, either. This isn’t a knock on Joe. I knew the situation