Scrapbook Notebook Series Scrapbook #8 | Page 78

Vector Graphics Glossary Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygons, which are all based on mathematical expressions, to represent images in computer graphics. Vector graphics are based on vectors (also called paths, or strokes) which lead through locations called control points. Each of these points has a definite position on the x and y axes of the work plane. Each point, as well, is a variety of database, including the location of the point in the work space and the direction of the vector (which is what defines the direction of the track). PATH The open or closed path is the basis for all vector objects. A path is made up of one or more line segments connected by two or more anchor points. Paths can be made from a combination of straight lines and curves, each of which may be made up of many connecting points. Paths can be open or closed. An open path is one with unconnected end points, while a closed path is one whose start and end points meet. POLYGON Any closed path made up of three or more adjoining line segments. Vector drawing programs usually provide tools for drawing ellipses (circles and ovals), squares and rectangles, and most have polygon tools allowing you to automatically draw other shapes such as triangles, stars or shapes with any number of sides. Once created, basic polygons can be edited to form much more complex shapes. RASTERISE Rasterising is the process of converting an image from a vector format to a raster (or bitmap) format. Vector images usually need to be rasterised in order to print them or display them on the web. Once rasterised, the individual components of the vector graphic (paths, fills, strokes, text, etc) can no longer be edited. A vector image that has been rasterised is like any other raster image in that it is a ‘resolution-dependent’ matrix of pixels (i.e. it cannot be scaled without loss of quality). The conversion process is relatively straight forward, opening or importing a vector image in most raster-based image editing programs (such as Adobe Photoshop or Corel Paint Shop Pro) will prompt the user to select pixel dimensions and resolution for the file. You can also save or export vector images as bitmaps using vectorbased drawing programs (such as Adobe Illustrator or Corel DRAW - see Vector Drawing Software for others). STROKE A stroke or outline is a path’s outline. A path can have multiple strokes of varying widths. Strokes, like fills, can be coloured or patterned. SVG Scalable Vector Graphics. An open standard graphics file format based on XML. SVG is text-based and, as the name suggests, fully scalable. Most other vector formats cannot be displayed on the web without first being rasterised. SVG is an open source non-proprietary alternative to Adobe Flash, which allows users to create vector objects, animated images, data-driven and interactive content that can be delivered via the web. SVG can also be delivered via mobile devices (e.g. phones and PDAs) and in print. All major modern web browsers (including Mozilla Firefox, Internet Explorer version 9 and above, Google Chrome, Opera, and Safari) have at least some degree of support for SVG and can render the markup directly. Each track can be assigned a colour, a shape, a thickness and also a fill. This does not affect the size of the files in a substantial way because all information resides in the structure; it describes how to draw the vector. Definition of terms ANCHOR POINT Node, end points or simply points are the basic components of a path. Points appear at the start and end of a path and at every point at which the path changes direction. Points connect each line segment and determine the nature of the line’s curve. Each point can be moved to adjust the shape of the path Points can be added or removed from existing paths. BÉZIER CURVE A curved segment of a path is known as a Bézier curve (after French mathematician Pierre Bézier). Bézier curves are defined by mathematical equations - essentially, the coordinates of a curve can be calculated and drawn by knowing the position of two end points and two control points. CAP The cap refers to the end of an open path, and the cap style can usually be one of three types: butt cap - the path ends abruptly at the end point; round cap - the end is rounded; or projecting cap (aka square cap) - the path projects beyond the end point. CONTROL HANDLE Control points or handles appear when a path’s anchor point is selected. Control handles give greater control and flexibility over how each point and line segment is placed, and allow fine-tuning of the overall shape of the path. FILL Can be applied to any area within a path. Fills can be single blocks of colour, gradients or patterns. JOIN Two or more line segments meet with a join, and the join style can usually be one of three types: miter join - the join has a sharp point; round join the join has rounded point; or bevel join - the join has a flattened point. LINE SEGMENT 188 Paths are made up of one or more line segments. A line segment comes between two anchor points and is either a curve or a straight line. 189