SciArt Magazine - All Issues December 2015 | Page 34

PS: Yeah, exactly. Kevin Kelly, pretty early on, said, “technology is anything that doesn’t quite work yet.” After something works—a light switch, for instance—it’s no longer considered technology. It becomes invisible or ordinary. The lack of it becomes something that’s noticed, not the presence of it. We wanted to look at what was present. JF: What are the significant changes since E.A.T.? PS: I think the older generation of artists had to work with microprocessors and components that were dictated by, for instance, the aerospace industry. Whereas now, the ability to create your own chips or your own ‘black box’ is easily done. JF: So, what you’re saying is that artists have far greater access to technology. Previously, they were appropriating what was available and now they’re creating from the ground up. PS: Exactly. When you think about artists like Campbell or Rath, they started by going to flea markets to find these components because they were so expensive and then they would construct their work out of that. Younger artists, however, don’t go to flea markets—they can get a developer kit for 50 bucks. JF: Is there something way out on the fringe that we’re not yet seeing? PS: I haven’t seen a lot of work that’s been critical about what’s going on in the tech world. I think it would be interesting to see what that would look like. There is a deeper set of questions we need to ask as we take these algorithms and embed them in the technology we use. For example, my camera takes a picture that never existed. I’ve got a group of friends and I take a dozen pictures in burst mode. The processor in the camera goes through these images and if somebody wasn’t smiling, it finds a picture where they were. If someone’s blinking, it finds a picture where they weren’t and it concatenates this into the picture where everyone’s eyes are open and everyone’s smiling. That’s a picture that never happened, a moment that never occurred. There’s the critique about ‘Photoshopping’ people to look like they’re not supposed to look, but we’re also now taking pictures that never really happened and we’re embedding algorithms into devices’ ideologies. How does that change or facilitate what the future will look like? I choreograph them in a playful way and kind of get into this water space in a museum? Then, of course, there’s the technology and how to control it. The cases for the motors were 3D printed. The motors are out of the RC airplane and helicopter world. I picked two–dozen motions that I was really enchanted with and then kind of rearranged them from time-to-time so that it doesn’t become monotonous. JF: Your piece has a very aural or sonic quality that sets the tone for the exhibit being multi–sensorial. How did that come about? PS: I originally worked hard to remove as much as possible—the early pieces were much louder. I wanted the viewer to know that there was a mechanical component and that there were motors running. I really like the way they sound all collected, like a drone. JF: You’ve been an artist–in–residence at Autodesk. Did Rope Fountain come out of that? PS: They funded almost all of the parts that went into that project as part of my residency: tools, materials, and a stipend. I wouldn’t have been able to realize the work at that level—I might have been able to make one or two units, not the six I did for NEAT. JF: What do you hope people take away from this exhibit? PS: At a fundamental level, there is a place where art and technology meet that creates works li