Kiasyd Alchemy
System: The player rolls Manipulation + Expression( difficulty the victim’ s current temporary Willpower rating) as she commands the sleeper to dream whatever elements she narrates. The effect manifests in the victim’ s behaviors once woken, effecting concentration( difficulty of extended actions increases by two) and potentially stimulating the victim in a positive( the victim responds favorably to subjects from his dream) or negative way( the victim must make a Willpower roll to remain in the presence of what he dreamt) for a duration dependent on the number of successes achieved by the player.
Successes
Result 1 success One turn 2 successes One hour 3 successes One night 4 successes One week 5 + successes One month
This power costs 9 experience points to learn.
Sacrifice to Nightmare( Mytherceria ••••, Obtenebration •••)
Kiasyd who know their connection to the Abyss also know it’ s necessary to keep the entities within content, and doing so occasionally requires a sacrifice. Pragmatic Weirdlings reason“ If we need to sacrifice lives, why not the lives of those we hate?”
After painting the interior walls of a pitch-black chamber with fae sigils, the Kiasyd seals a sacrifice inside the room. Within seconds, the tentacles and snapping jaws of the Abyss reach through, and consume whatever offering has been provided. Those schooled in Abyss Mysticism believe the nightmare entity to be a part of the summoner, as it ceases to exist if it leaves the chamber emblazoned with the Kiasyd’ s sigils and blood.
Sacrifices who survive over a minute in the chamber are supposedly given the honored treatment of being diablerized by Kiasyd without, but Weirdlings sniff at such vulgar claims.
System: The vampire must inscribe a Chanjelin Ward( V20, p. 455) within a room, where it has the same effects as usual. The Kiasyd must then spend two blood points to summon a tangible nightmare from the Abyss before exiting the room, leaving her sacrifice behind. The nightmare is a tentacled, many-mawed creature, which cannot exist outside the sacrificial chamber for longer than a single minute.
Kiasyd Alchemy
Until now, the Kiasyd practice of alchemy has resulted in a bevy of flavors, if not successful functions. Lately, however, some of their bizarre mixtures have begun to alter the forms and powers of those who drink them. Some claim this is due to the awakening of Hrotsuitha, while others mundanely state after a near millennium of research, it would be more surprising if nothing had been achieved.
At Storyteller discretion, Kiasyd cocktails may convey temporary benefits, such as increased Strength or points of Protean through consumption of a werewolf-based drink, greater affinity for Thaumaturgy or astral projection during the day by drinking the blood of magi, and temporary immunity to the sun’ s rays or use of Chimerstry through drinking from fairies.
Such powers should come at a cost, however. Increased likelihood of frenzy, becoming subject to bizarre coincidences when using Masqueradeviolating Disciplines, or being hunted by illusionary entities are all possible penalties for indulging in the macabre field of blood alchemy.
The nightmare’ s four independent tentacles each deal lethal( the Kiasyd’ s Strength + 1) damage through constriction, which can be resisted with an opposed Strength roll( difficulty 6 for each tentacle). The nightmare’ s mouth deals aggravated( the Kiasyd’ s Strength + 2) damage after successfully grappling the sacrifice with its tentacles.
The nightmare has equal health levels and resistances to the summoner, who can soak damage with Stamina and Fortitude. Damage inflicted on the nightmare does not affect the summoner.
This power costs 21 experience points to learn.
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