saber de clanes 344257123-V20-Lore-of-the-Bloodlines-11056187-pdf | Page 27
bitches. You’ve made plenty of friends among the Ravnos,
and even taught them a trick or two.
Celebrity (Obfuscate ••• and Presence ••)
Speechmaker
You might not sing but you love to perform. Even before
you realized you were a woman, your voice carried, be it
in a debate chamber or on the streets in front of a union
meeting. Now that you’ve been accepted as a true Daughter
of Cacophony, you love to gather a crowd, and when you
have one, they belong to you. There are very few causes
you really care about yourself. The cause doesn’t matter as
much as the fact you can make a crowd do anything. They
are the sheep and you are the shepherd.
Your services are for hire. It doesn’t matter what you
convince the crowd to do, just that they are yours to command.
You’ve made a lot of friends among the Brujah, who like to
use you to bring their labor force back in line once more.
Who knows, maybe the Prince will ask you to help bring
some of the other Kindred back in line too one day.
Merits and Flaws
Chorus Trained (3 or 5pt. Merit)
The character has learned how to use the Fugue to tune in
to her sisters and work together with far more efficiency. For
3 points, this Merit grants the character 2 extra dice to any
Melpominee dice pool when using the power with another
character with this Merit. For 5 points, the bonus 2 dice
can be added for any action being performed by a partner
with this Merit, such as making art or even fighting together.
Fugue Instinct (3pt. Merit)
You can hear warnings and gain insight by listening to the
Fugue more deeply. You must forego one of your actions to
listen properly to the Fugue within. During this time, you
may defend yourself but take no active actions. If you do,
then you gain an insight for your next action that grants
you +2 dice to whatever dice pool you use.
Banshee-in-Waiting (5pt. Flaw)
The Fugue is gradually driving you towards madness. If your
temporary Willpower ever reaches 0, you automatically gain a
derangement which can never be removed. You may remove
other derangements you gain in other ways as usual. You may
gain a maximum of three of these permanent derangements
from losing your Willpower before being consumed by it.
Should it happen a fourth time, you immediately lose yourself
to the Fugue and become a character under the control of
the Storyteller, walking in whatever direction the music takes
you and killing anything you come across.
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Combination Powers
A lower-powered version of Majesty, this power allows the
Kindred to claim some celebrity glamour. Those around her
come to believe she is some sort of famous media personality.
While they can’t quite place her, they become sure they
have seen her on television or on an advertising billboard.
It allows the Kindred to get preferential treatment, media
attention, and access to VIP areas and exclusive places.
System: To activate this power the Kindred makes an
Appearance + Presence roll, difficulty 8. For each success, she
can add an extra die to her pool for any social interactions
where fame is an advantage. This might be for convincing a
doorman to let her into a club, or inspiring a group of people
to ask for her autograph. Essentially, it allows the Kindred
to gain all the benefits of the Fame background, with the
ability to turn it off. The effects of this power last for a scene.
This power costs 15 experience points to learn.
Silent Voice
(Melpominee ••• and Obfuscate •••)
By pitching her voice impossibly high, the Daughter of
Cacophony can use her powers inaudibly. This means that powers
that rely on the voice to cause harm can be done in silence.
System: In most cases this power works whenever the
user wants it to with no roll. However, as it involves sound
outside even most supernatural ranges, those with Auspex
are allowed a test to try and detect it (Perception + Awareness
+ Auspex, difficulty 8). Unfortunately, those who do so risk
hurting their ears, and take 1 non-lethal wound level for
every 2 successes they get on their roll.
This power costs 18 experience points to learn.
Tune Out (Auspex •• and Melpominee ••)
With this power the Kindred can dull their senses enough
to avoid the effects of any sonic attacks or distractions. She
simply picks what she wants to hear, such as conversation,
and ignores loud alarms or white noise.
System: This power works at the will of the power user.
She can tune out background noise to hear conversations
without any penalties, or eliminate painfully loud alarms.
However, when the power is activated the user cannot hear
anything except for the sounds she has decided to hear.
This might mean she can only hear the conversation she
is having in a loud club, but not the music or background
voices. Unfortunately, as she has to specify what she can
hear, she will be unable to adjust the power to hear any new
DAUGHTERS OF CACOPHONY