saber de clanes 344257123-V20-Lore-of-the-Bloodlines-11056187-pdf | Page 27

bitches. You’ve made plenty of friends among the Ravnos, and even taught them a trick or two. Celebrity (Obfuscate ••• and Presence ••) Speechmaker You might not sing but you love to perform. Even before you realized you were a woman, your voice carried, be it in a debate chamber or on the streets in front of a union meeting. Now that you’ve been accepted as a true Daughter of Cacophony, you love to gather a crowd, and when you have one, they belong to you. There are very few causes you really care about yourself. The cause doesn’t matter as much as the fact you can make a crowd do anything. They are the sheep and you are the shepherd. Your services are for hire. It doesn’t matter what you convince the crowd to do, just that they are yours to command. You’ve made a lot of friends among the Brujah, who like to use you to bring their labor force back in line once more. Who knows, maybe the Prince will ask you to help bring some of the other Kindred back in line too one day. Merits and Flaws Chorus Trained (3 or 5pt. Merit) The character has learned how to use the Fugue to tune in to her sisters and work together with far more efficiency. For 3 points, this Merit grants the character 2 extra dice to any Melpominee dice pool when using the power with another character with this Merit. For 5 points, the bonus 2 dice can be added for any action being performed by a partner with this Merit, such as making art or even fighting together. Fugue Instinct (3pt. Merit) You can hear warnings and gain insight by listening to the Fugue more deeply. You must forego one of your actions to listen properly to the Fugue within. During this time, you may defend yourself but take no active actions. If you do, then you gain an insight for your next action that grants you +2 dice to whatever dice pool you use. Banshee-in-Waiting (5pt. Flaw) The Fugue is gradually driving you towards madness. If your temporary Willpower ever reaches 0, you automatically gain a derangement which can never be removed. You may remove other derangements you gain in other ways as usual. You may gain a maximum of three of these permanent derangements from losing your Willpower before being consumed by it. Should it happen a fourth time, you immediately lose yourself to the Fugue and become a character under the control of the Storyteller, walking in whatever direction the music takes you and killing anything you come across. 26 Combination Powers A lower-powered version of Majesty, this power allows the Kindred to claim some celebrity glamour. Those around her come to believe she is some sort of famous media personality. While they can’t quite place her, they become sure they have seen her on television or on an advertising billboard. It allows the Kindred to get preferential treatment, media attention, and access to VIP areas and exclusive places. System: To activate this power the Kindred makes an Appearance + Presence roll, difficulty 8. For each success, she can add an extra die to her pool for any social interactions where fame is an advantage. This might be for convincing a doorman to let her into a club, or inspiring a group of people to ask for her autograph. Essentially, it allows the Kindred to gain all the benefits of the Fame background, with the ability to turn it off. The effects of this power last for a scene. This power costs 15 experience points to learn. Silent Voice (Melpominee ••• and Obfuscate •••) By pitching her voice impossibly high, the Daughter of Cacophony can use her powers inaudibly. This means that powers that rely on the voice to cause harm can be done in silence. System: In most cases this power works whenever the user wants it to with no roll. However, as it involves sound outside even most supernatural ranges, those with Auspex are allowed a test to try and detect it (Perception + Awareness + Auspex, difficulty 8). Unfortunately, those who do so risk hurting their ears, and take 1 non-lethal wound level for every 2 successes they get on their roll. This power costs 18 experience points to learn. Tune Out (Auspex •• and Melpominee ••) With this power the Kindred can dull their senses enough to avoid the effects of any sonic attacks or distractions. She simply picks what she wants to hear, such as conversation, and ignores loud alarms or white noise. System: This power works at the will of the power user. She can tune out background noise to hear conversations without any penalties, or eliminate painfully loud alarms. However, when the power is activated the user cannot hear anything except for the sounds she has decided to hear. This might mean she can only hear the conversation she is having in a loud club, but not the music or background voices. Unfortunately, as she has to specify what she can hear, she will be unable to adjust the power to hear any new DAUGHTERS OF CACOPHONY