RocketSTEM Issue #12 - July 2015 | Page 48

Bob, that Despicable Me Minion mixed with a Martian in the photo, floats at the boundary of space, high above planet Kerbin. The space ship he was in, falls back to the planet below him. Bob ponders how he got in such a predicament, floating in space with no way home. The answer: he trusted me. Turns out, I’m a bad rocket scientist. But don’t worry about Bob, he’ll be fine. These guys are indestructible and I’ve got a mission on the way to retrieve the little guy already, assuming that one doesn’t fail too. Welcome to the game Kerbal Space Program where you get to run your own space agency and decide everything from mission parameters to the design of the ships. It’s as much fun to fail as it is to succeed. Kerbal Space Program gives you an inside view on what it is like to build and fly your own rockets. It is similar to Sim City, but with rockets, space, and everything included. It is a virtual space race at your fingertips. “Mission Control, we have a problem.” For Kerbal’s creator, Felipe Falanghe - the game’s idea was born out of a simple pitch to create a simple 2D game that would launch a spacecraft as high as possible to rack up points and beat high scores. The project started out small, but as any great project starts, the idea was so solid that its future was limitless. The game evolved to something bigger, with players creating mods of their own. As it became more fun and accessible for all, in 2011 Squad, the company behind it, released the game to the public. Loosely, the goal of the game is for players to build rockets and space planes with the supplies provided so In Kerbal Space Program, your home planet is called Kerbin, and there are two moons in orbit. 46 46 that they can explore space after successfully getting their rocket to launch off the home planet. The level of difficulty involved in these missions is determined by the player and can range from very simple to extremely difficult. The game puts your brain to the test with a steep learning curve and a variety of things you will need to keep an eye on as the administrator of your own space squad. First you need the basics: launch a rocket. Then try getting one to space without blowing up. Then try to get to the Kerbal moon and so on. Each stage adds difficulty, but also begs for creativity and innovation. A person with zero engineering experience might have an out-of-the-box design that might actually work and could change the future of rocket engineering. The idea is that any person can play the game and find their place within all the features it has to offer. Failures and successes are even equally rewarding, sometimes. The idea for this game has gestated since Falanghe was an imaginative teen, launching toy soldiers with spare parts and fireworks. “The most successful design we had was a two-stage rocket that actually ignited the second stage. It was glorious”, Falanghe told Andrew Groen during an interview. Who hasn’t tried to launch an Army Man with a bottle rocket, hoping to see the parachute deploy as it floats back to earth, assuming it didn’t blow up and that it even made it off the ground? Flange had a dream to launch his little tin men to space. Well, that didn’t work out too well at the time. But the idea stayed with him. That dream, the fun of tr