RM Magazine issue 8 RM MAGAZINE issue 8 | Page 14

F E AT U R E A R T I C L E Casino Performance Optimised with Total Guest Value T he gaming industry is certainly a profitable one. According to the 2017 American Gaming Association’s annual report, the casino industry hit $38.96 billion, yielding more profits than the revenues of the four major U.S. sports leagues ($31 billion total) combined. The Asia-Pacific casino industry is even larger, and growing faster. Big data analytics play a key role. Businesses draw from multiple sources to gain valuable customer information which must be carefully managed and utilized in myriad ways to help an organization grow. For a casino operator, high-quality, detailed player data is pure gold. The more that’s known about the players and their behaviors, the better casinos can serve their needs by creating more personalized experiences, as well as earning repeat visitors and improving profitability. When it comes to gaming establishments, one of the most beneficial uses of customer data is for developing “total guest value.” For one entertainment group that has casinos throughout Australia and New Zealand, the ability to calculate total guest value proved a deciding factor in choosing their revenue management solution provider. In most industries, determining total guest value is essentially an accounting exercise that requires subtracting customer acquisition costs from revenue gained through purchases. But establishing total guest value in the gaming industry is not quite so simple. Key Data Casinos Use in Determining Total Guest Value Segmentation & Profit Margins Multiple elements come into play when calculating total guest value, and one of the most important is player segmentation. Within a casino database, players can be divided into a series of tiered statuses, such as high frequency, part timers, machine players, high rollers, or VIPs. Careful analysis of the costs, expenses, and revenues associated with each segment helps casino owners establish a value for each segment. 14 Better Revenue I Better Industry I APAC I www.revenuemanagement.com.au When player segment data is evaluated, true customer worth may be surprising. Often the biggest customers are not the most profitable. A 2001 study of high-roller Baccarat players revealed that 14,981,640 hands needed to be dealt before the casino realized a win rate between 1.25 and 1.35 percent. The game’s volatility combined with its accompanying credit risks and high-cost incentive demands proved that the total guest value of Baccarat junkets may not be as profitable as imagined. Recency, Frequency, & Spend Casino operators also examine data concerning the recency, frequency, and spend (RFM) of customers. RFM scores are calculated by analyzing how often a player visits a casino over a specific time period, along with their spend, which includes wager amounts, and products or services purchased whil