RGM) The framework of Mega Man 2.5D is slightly different depending on how it is played (single or co-op) were these
differences that are planned purposefully chose to encourage
playing both modes?
Peter: It wasn't really planned from the get go. Originally
we wanted to work with perspective changes both in the single
-play and co-op mode. However, it proved challenging just to
try and implement it well in the single-player mode, not to mention in the co-op mode. Because of this,
we decided to limit the perspective changes to the single-player mode and keep the co-op a bit more
traditional.
RGM) Will there be an option to have single-player co-op (the computer controlling the second player
for instance)?
Peter: That would be interesting from a programming
point of view, but we're not sure if we could make it work,
seeing as how the game requires a lot of co-operation
among players. It's more likely that we'll include an online
mode so you can play with other people.
RGM) How high is on-line multiplayer on your list of options to include?
Peter: It is very high, although it has lower priority
than having the game finished. So, for now the priority is
to finish the game, and then try to add on-line capabilities. Although, if we find an easy way to implement it, we may have it before the game is finished. We're not making any promises though.
RGM) What game engine is Mega Man 2.5D using? Proprietary, Unreal Engine, etc.
Peter: We are using a proprietary engine using XNA as a framework and BEPU for physics. We
are considering moving it to MonoGame to support Linux and MacOS but it is not a high priority right
now.
RGM) When is the next demo planned to be released?
Peter: We're aiming for a February release. Our goal for that release is to include at least one
more co-op stage (Snake Man's stage) as well as at least one single player stage.
RGM) Will we see an original game from your team in the future? Maybe one funded through
Kickstarter?
Peter: It's hard to say. We make a pretty good team so it
would be nice to work together again if possible. Right now
however, our focus is to keep building Mega Man 2.5D, to
make it as good as we possibly can.
To check out more on Mega Man 2.5D please visit
www.petersjostrand.com