Retro Gaming Magazine Jan. 2014 | Page 37

Insanity joining the meager North American releases. Another Aetherbyte original release is Pyramid Plunder, also for the Turbo Grafx-16 Super CD-ROM. This time, Pac-Man is the title being paid homage to and in a big way. While Pac-Man, in most of his iterations, was quite limited in graphical prowess, Pyramid Plunder takes advantage of the platform to offer up level aesthetics that break up the monotony of trolling through mazes avoiding enemies. For one thing, greed plays a big part in why Lootin' Larry is in the pyramids in the first place, no he is not there for some altruistic reasoning, just simple want of money. Plain and simple. Lootin' Larry is also not dragging along his whole family either, at least not yet. This is a solo adventure of one man against the guardians of the pyramids and the perils of not collecting all of the loot. Speaking of guardians, instead of escaping attacks by the same ghosts level after level, Larry has to contend with mummies, scorpians and skeletons. Levels are tailored to the enemy from sandy looking walls to those clearly made of rock and stone. As with Pac-Man, when Larry collects the power -ups that are scattered around the maze, the enemy on that level will flash blue to show their vulnerability. Catching the enemies while they are blue will add to your score, as usual for these styles of games. The levels are large and sprawling affairs that allow the enemies to get around, and out of sight, complicating matters. At the top of the screen is a handy mini map of the whole level that does show enemy location, power-up location and the current position of Larry. Without this little detail, Pyramid Plunder would be frustrating and easily cheap and unfair. Fans of Pac-Man will feel right at home with Pyramid Plunder. While neither Pac-Man or Berserk hit the Turbo Grafx-16, Aetherbyte are more than happy to oblige retro fans looking for something similar, but original. Pyramid Plunder and Insanity are available on www.aetherbyte.com