version of the game is $5.99 and features
the complete version of the ROM, a version
of the Fusion emulator so you can play it,
and the high-res manual and cover artwork.
Kick in an extra four bucks though, and
Darko pours on the bonus features including
the complete soundtrack for the PC version
in 320k MP3 format, five earlier builds (so
you can see the game's progression for
yourself), some promo artwork of the main
baddie, discount coupons for two of his
other offerings (one PC game and one
music album), and the full version of Sacred
Line personalized to you with any name or
nickname you desire in the game's text and
credits. This is a steal for game collectors at
$9.99.
I feel comfortable awarding Sacred Line a
solid 7/10. While graphically inferior to the
original PC game, the story itself benefits
greatly from the text-based format. Darko's
models and backgrounds are effective if a
little minimalistic on the 16-bit screen, and
his vocabulary is more than up to the task of
telling the tale of Ellen vs. the madness she
stumbles upon in her ill-advised trip to the
forest. It's a short trek to be sure, and once
you've beaten it there's little to compel you
to play it again, but homebrew games are
impressive simply for being made. If you
manage to create a game that's not only
playable but also entertaining, that's sauce
for the goose and well worth supporting with
your gamer bucks. And that's exactly what
Darko's done here.
Sacred Line
http://sashadarko.com/genesis.html