Retro Gaming Magazine Jan. 2014 | Page 23

Castlevania Dracula X by Konami Super Nintendo—September 1995 Words by Michael Crisman couple of hours to finish until you get really good at the game. And while Dracula X uses the power of the SNES wisely, what is up with that heart counter in the upper-right corner of the screen, Konami? How about keeping it with the rest of the life bars so we can keep track of all the needed info in one place on the screen? Winner: Dracula X. But only by a hair. Bloodlines is a gorgeous-looking game with plenty going for it in the graphics department, it's just hard to argue with the SNES's expanded color palette, larger monsters, and more robust animation. Presentation: When it comes right down to it, most Castlevanias are a retread of the same formula: travel across a level from right-to-left (or occasionally from left-to-right) whipping, stabbing, frying and destroying everything your path. Both games follow this 2D trend to the hilt, featuring familiar areas as well as entirely new sequences for your gaming pleasure, both games offer a password feature to pick up where you left off, and both are nice enough to even give you a password after each successful stage completion so you don't have to kill yourself to get one. And both of them offer you a quest that will take you a Bloodlines scores some major points for the awesomeness of its boss battles. As an example, both games have an encounter with a fire-breathing dog as their first major boss – in Dracula X, you have the dog lunging at you, jumping back after it takes a hit, and spitting a fireball. In Bloodlines, you have a three-headed Cerberus monster that midway through the battle howls loudly enough to shatter the background windows in addition to all the fire-spewing. One game's clearly doing something the other isn't. The other place Bloodlines reigns supreme is level design. Morris and Lecarde trek through some extremely innovative places in their quest, including an overgrown Paris garden, the Leaning Tower of Pisa, and a mirror room that wrecks havoc with your perception in the game's final level. Winner: Bloodlines. While Dracula X's level design is decent enough and follows the standard Castlevania formula to a T, Bloodlines leapfrogs it with all the awesome things it throws in on top of that formula: the swinging blade in the torture chamber that destroys enemies in addition to damaging you, crossing a gap on the crumbling skeleton of a massive