Retro Gaming Magazine April 2014 | Page 22

Digital comics are only about the here and now, interacting with the game screen that is currently shown and that is it. This may seem EXTREMELY limiting but, games like Snatcher prove it can be really challenging even without a few hundred items in your inventory to fiddle around with. For many that are reading this, the concept of a digital comic is totally alien. This is a genre that has fallen flat on its face in North America, probably due to a lack of properly conveying to gamers what to expect. Snatcher is the most well known digital comic to have been released here and that game reportedly sold only a few thousand copies on the Sega CD (not exactly a powerhouse in sales itself). This caused other games in this genre, most notably the quasi sequel to Snatcher, to not be released in North America. Story Telling: This is where digital comics excel. The story is about 98% of the fun that you will have with a digital comic while the remaining 2% is from figuring out the challenges presented. The stories told in these games are usually more concise than a Role Playing Game (RPG) but more complicated than your usual action game. Super Mario Bros and Contra both have stories tied to the action on the screen but it is usually less than a paragraph long. Digital comics tell a complete story of the game world and allow the player to bounce around in it till they figure out what is going on and how to progress the story– other, more devious digital comics won’t allow movement around the game world if you are stuck. Over the next several pages we present to you a selection of digital comics from Japan that we never got here in the United States