Retro Gaming Magazine April 2014 | Page 16

You Cannot Hide From Scissorman MICHAEL CRISMAN Sadistic adventure set in a creepy mansion with a monster named Scissorman after you. Yes, please. Part point-and-click adventure game, part pants-shitting induction device, the original Clock Tower is one of the most sadistic games programmed for the Super Nintendo. So of course it was only available in Japan. All that changed when a group of ROM hackers and translators decided there was no reason the English-speaking world should be spared the terror of spastic colons. Clock Tower is one of those easy to learn, hard to win games, not because the puzzles are overly difficult but because of the game's own semi-random nature. The scares in this game are entirely of the jump variety, with the heroine stalked through the corridors and rooms of the creepy Barrows Mansion by Tyrion Lannister's homicidal step-nephew, Scissorman. Much like Game of Thrones, everybody in the game is fated to cruel, callous and seemingly random deaths. Which of the game's nine different endings you get often depends on who you've seen (or not seen) get killed by the time you reach the climax. Making progress more difficult is Scissorman's adoption of the horror movie trope where the killer can literally be anywhere and appear at any time. Though it may frustrate your inner temporal physicist, it's entirely possible to escape from him by running up the stairs and into a bedroom, only to have him pop out from under the bed and resume the chase. Being a simple Norwegian orphan unskilled in any form of combat, your options for defending yourself are 16 extremely limited, and it's easy to exhaust your stamina in a matter of seconds trying to fight him off. The best part about Clock Tower is how effectively it manages to scare the ever-loving crap out of the player using the 16-bit resources of the Super Nintendo to their full potential. Capcom uses the jump scare effectively in Resident Evil, and Konami is the master of psychologically getting under your skin with Silent Hill, but the Clock Tower franchise leaves them both hiding under the bed. Even when you know what you need to do and where you need to go in order to escape the mansion, you are left with that dreaded feeling of neither wanting to press ahead or turn back, because neither option guarantees your safety. If you've played your way through Outlast this generation and want to experience its spiritual ancestor, grab your favorite Super Nintendo emulator, the Clock Tower translation patch, and see where it all started. Oh, and seriously: use the bathroom before playing. There's nothing macho about skid marks.