Research Summaries Research Summary 40 Using Online Technology | Page 3

Using Online Technology to Analyse Team Performance What they did Twelve coaches from rugby union and hockey were recruited to take part in the study. All coached at a performance level in amateur sport and had been using video-based coaching technology for at least six months. Typical uses of the technology included asking players to view games/clips online to inform group discussions later or to get players to comment (tag) clips online. The researchers then interviewed the coaches and a selection of players about their experience of using the technology, based on the Complex Learning Theory. Engaging players in their own learning Active learning means that players are involved in their own learning rather than passively receiving information. The research found that using the technology did increase the athlete involvement in the performance analysis process. Several players highlighted the benefits of the coach posting material online before matches and training as it gave them time to think prior to training. As one player said, this improved the quality of people’s answers as they were not being put on the spot in training, panicking and saying the first thing that came into their head. Some coaches also felt that because video-based technology added new ways to analyse a problem, this ensured that a greater range of players were actively involved in the process. Different people responded to different analysis options. As one coach said, ‘Some people like to visualise it and see it. Some people like to do it, and some people like to be told how to do it.’ This final part of the comment reveals an essential truth of video-based performance analysis outside professional sport – it won’t work for everyone. Indeed, several players commented that the last thing they wanted to do in their spare time was ‘worry about watching an 80-minute game of rugby’. These players preferred to be told what to do rather than engage in analysis. Learning from one another Social learning is concerned with the communication and interaction between players in the learning process. The coaches felt that the technology helped create a culture of learning when there was positive engagement from all team members. One coach mentioned how he felt that commenting online gave everyone an equal voice ‘regardless of whether you’ve got 100 caps or one cap’. For other coaches, the main advantage was going through the video as a team and getting people to feed back on what they are seeing.