Report Salsa Dream Report Final_v2 | Page 8

T he Sq u i r r e l As mai n char act er , I used t he r i g Squi r r el y by Dav i d Andr ade and Josh Bur t on. The desi gn of t hi s r i g was mat chi ng per f ect l y t he st y l e I want ed t o use f or my ani mat i on: car t oony and f unny . Al t hough t he r i g was fine I had t o modi f y i t a bi t t o fit my ani mat i on and t o mak e i t def or m i n a cor r ect way when usi ng cer t ai n poses. The fir st t hi ng I di d was t o r educe t he si z e of t he t ai l , as i t was t ak i ng t oo much space on scr een and i t was di f ficul t t o manage. Unf or t unat el y , t he r i g di dn’ t al l ow a qui ck scal e change so I had t o r e- r i g t he whol e t ai l . I usual l y pr ef er t o hav e v er y si mpl e cont r ol s f or t ai l s, t hat ’ s why I r i gged t he t ai l i n a v er y si mpl e way . I j ust cr eat ed a j oi nt chai n and par ent ed each bone t o a cont r ol , by r ot at i ng each cont r ol I was abl e t o easi l y ani mat e t he t ai l , wi t hout spendi ng t oo much t i me r i ggi ng. I al so used bl endshapes v er y of t en dur i ng t he ani mat i on t o cor r ect some def or mat i ons not goi ng as pl anned, and al so t o push t he r i g a bi t mor e. Si nce I deci ded t o use Render man as mai n r ender er , I had t o r ebui l d t he shader s f or t he char act er . Usi ng t he same t ex t ur es, I cr eat ed a “ v el v et y ” t y pe of shader f or t he squi r r el . I choose t o cr eat e t he i mpr essi on of t he hai r wi t h t he shader because cr eat i ng a si mul at ed hai r woul d hav e been t oo r ender - i nt ensi v e and t i me- consumi ng. Bef or e/ Af t er wi r ef r ame compar i son of t he squi r r el , Model by Josh Bur t on 7 8