T
he Sq
u
i
r
r
e
l
As mai
n char
act
er
, I used t
he r
i
g Squi
r
r
el
y by Dav
i
d Andr
ade and Josh Bur
t
on. The
desi
gn of t
hi
s r
i
g was mat
chi
ng per
f
ect
l
y t
he st
y
l
e I want
ed t
o use f
or my ani
mat
i
on:
car
t
oony and f
unny
.
Al
t
hough t
he r
i
g was fine I had t
o modi
f
y i
t a bi
t t
o fit my ani
mat
i
on and t
o mak
e i
t
def
or
m i
n a cor
r
ect way when usi
ng cer
t
ai
n poses.
The fir
st t
hi
ng I
di
d was t
o r
educe t
he si
z
e of t
he t
ai
l
,
as i
t was t
ak
i
ng t
oo much space
on scr
een and i
t was di
f
ficul
t t
o manage. Unf
or
t
unat
el
y
, t
he r
i
g di
dn’
t al
l
ow a qui
ck
scal
e change so I had t
o r
e-
r
i
g t
he whol
e t
ai
l
.
I usual
l
y pr
ef
er t
o hav
e v
er
y si
mpl
e cont
r
ol
s f
or t
ai
l
s,
t
hat
’
s why I r
i
gged t
he t
ai
l i
n a
v
er
y si
mpl
e way
.
I j
ust cr
eat
ed a j
oi
nt chai
n and par
ent
ed each bone t
o a cont
r
ol
, by r
ot
at
i
ng each
cont
r
ol
I was abl
e t
o easi
l
y ani
mat
e t
he t
ai
l
,
wi
t
hout spendi
ng t
oo much t
i
me r
i
ggi
ng.
I al
so used bl
endshapes v
er
y of
t
en dur
i
ng t
he ani
mat
i
on t
o cor
r
ect some
def
or
mat
i
ons not goi
ng as pl
anned,
and al
so t
o push t
he r
i
g a bi
t mor
e.
Si
nce I deci
ded t
o use Render
man as mai
n r
ender
er
,
I had t
o r
ebui
l
d t
he shader
s f
or
t
he char
act
er
. Usi
ng t
he same t
ex
t
ur
es, I cr
eat
ed a “
v
el
v
et
y
” t
y
pe of shader f
or t
he
squi
r
r
el
. I choose t
o cr
eat
e t
he i
mpr
essi
on of t
he hai
r wi
t
h t
he shader because
cr
eat
i
ng a si
mul
at
ed hai
r woul
d hav
e been t
oo r
ender
-
i
nt
ensi
v
e and t
i
me-
consumi
ng.
Bef
or
e/
Af
t
er wi
r
ef
r
ame compar
i
son of t
he squi
r
r
el
,
Model
by Josh Bur
t
on
7
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