Report Salsa Dream Report Final_v2 | Page 16

Pi p e l i ne a nd Re nde r i ng Si nce t he st ar t of t hi s pr oj ect I k new I had t o i mpr ov e my pi pel i ne t o be abl e t o manage t he pr oduct i on of t he shor t . Ev en i f I was t he onl y per son wor k i ng on t he ani mat i on I set up a pi pel i ne t hat woul d wor k f or a smal l t eam, i n case I needed some hel p dur i ng cr unch t i me. I pur chased t he scr i pt “ Pi pel i ne” by Li or Ben Hor i n, whi ch i t was a l i f e sav er . Usi ng t hi s scr i pt , I was abl e t o manage v er si ons and mast er s f or ev er y scene, add descr i pt i ons t o each of t hem and ev en hav e a pl ay bl ast dat abase. I al so had al l t he fil es on Googl e Dr i v e so I coul d access t hem f r om any comput er and shar e t hem wi t h any col l abor at or s. Choosi ng t he r ender er t o use was a v er y t edi ous pr ocess because si nce Aut odesk deci ded t o not shi p Ment al Ray wi t h May a any mor e i t was v er y di f ficul t t o find a good r ender t hat had a non- commer ci al of f r ee l i cence. The r ender er s I t ook under consi der at i on wher e Ar nol d, Redshi f t , Ment al Ray ( usi ng May a 2016) and Render man. Al l of t hem had v er y annoy i ng r est r i ct i ons f or r ender i ng and v er y ex pensi v e l i cences wi t h no possi bi l i t y t o r each an af f or dabl e pr i ce f or st udent s. Pi x ar ’ s Render man was a v er y compet i t i v e al t er nat i v e wi t h a f r ee non- Commer ci al l i cense. L ear ni ng how t o use i t was a bi t pai nf ul si nce t her e’ s basi cal l y no document at i on or t ut or i al s t o be f ound onl i ne, but si nce i t i s v er y si mpl e I managed t o get up t o speed f ai r l y qui ck l y and, I must admi t , I r eal l y enj oy ed usi ng i t . F or t he r ender i ng, I opt ed f or t he cl oud r ender f ar m Zy nc. Thi s ser v i ce i s v er y wel l i nt egr at ed wi t h a t y pi cal May a wor k f l ow, mak i ng t he pr ocess of l aunchi ng a r ender v er y easy and ef f or t l ess. The cl oud r ender i ng cut i ncr edi bl y t he pr oduct i on t i me mak i ng me abl e t o k eep wor k i ng on a scene whi l e r ender i ng anot her wi t hout sl owi ng down my comput er , and j ust find t he r ender ed fil es i n t he r i ght f ol der at t he end of t he r ender i ng. 15 The onl y pr obl em wi t h t hi s ser v i ce i s t hat I had t o r un t he denoi si ng ( r emov i ng noi se f r om t he r ender wi t hout r ai si ng t he sampl es t oo hi gh) of t he r ender ed i mages i n my comput er . Pi x ar ’ s Render man i s abl e t o r un t hi s pr ocess ex t er nal l y f r om t he command l i ne but as most of t he st uf f r egar di ng t hi s r ender er , t her e was v er y l i t t l e document at i on onl i ne on how t o do i t , especi al l y f or t he l at est v er si on ( whi ch I was usi ng) . Af t er v er y pai nf ul r esear ch and t est i ng, I was abl e t o wr i t e a BATCH scr i pt t hat woul d r un t he denoi se i n al l t he i mages pr esent on t he f ol der wher e t he scr i pt was pl aced. Wi t h j ust a c l i ck I coul d denoi se a whol e sequence, and be al er t ed wi t h a sound at t he end of t he r ender . Thi s scr i pt al so showed usef ul i nf or mat i on about t he denoi si ng pr ocess such as st ar t and end t i me, and dur at i on of t he pr ocess f or each i mage. Usi ng Googl e Dr i v e I had al l t he fil es i n bot h my desk t op comput er and my l apt op, usi ng t he l at t er t o ani mat e, and t he desk t op ( f ast er and bet t er at k eepi ng i nt er nal t emper at ur es l ow) f or denoi si ng day and ni ght . Abov e: Vi ew of t he bat ch scr i pt , Peppe Russo Ri ght : Bat ch scr i pt code, Peppe Russo 16