Report Salsa Dream Report Final_v2 | Page 12

As s e t s a nd Env i r o r nme nt s Si nce t hese l i ght s had t o be ani mat ed, and t her e was no way t oo see t he i nt ensi t y of t he l i ght i n t he v i ewpor t wi t hout r ender i ng t he whol e sequence, I cr eat ed a di sk geomet r y t hat woul d change i t s si z e wi t h t he changi ng of t he l i ght i nt ensi t y , so I coul d see wher e t he l i ght woul d i l l umi nat e t he sk i n of t he congas whi l e ani mat i ng. I ni t i al l y I al so added a cont r ol t hat al l owed t he t op of t he conga t o “ bounce” but I ended up not usi ng t hi s cont r ol because ani mat i ng i t was t ak i ng t oo much t i me and t he r esul t wasn’ t v er y v i si bl e. I al so cr eat ed cust om at t r i but es i n t he t r umpet l i nk ed t o each k ey ’ s v er t i cal mov ement , and one at t r i but e f or t he si z e of t he end of t he t r umpet , f or a “ car t oony ” ef f ect . R i ggi ng t he mi cr ophone coul d hav e been consi der ed a wast e of t i me, but si nce i t had t o r ot at e and mov e ar ound and t he base of t he pol e was wi de, I had t o cr eat e somet hi ng t hat al l owed t he base t o t ouch t he gr ound i n t he cor r ect spot when r ot at i ng t he pol e, wi t hout spendi ng t oo much t i me ani mat i ng i t f r ame by f r ame. By spendi ng a bi t of t i me r i ggi ng i t I was abl e t o ani mat e i t f ast er and hav e t he mi cr ophone al way s t ouchi ng t he gr ound i n t he cor r ect spot . The gui t ar was t he most i nt ense one, because, f or each st r i ng, I had an at t r i but e t o cont r ol t he ampl i t ude of t he “ wav e” mov ement and, by mov i ng t he cont r ol , t he par t af f ect ed woul d i ncr ease or decr ease dependi ng on i t s posi t i on. Dur i ng t he ani mat i on pr ocess, I j ust had t o mat ch t he posi t i on of t hi s cont r ol t o wher e t he finger was pr essi ng t he st r i ng, and ani mat e t he ampl i t ude t o when t he st r i ng was pl ay ed. Render i ng of t he i nst r ument s, Peppe Russo 11 12