• Global corporate game-based learning market by product
• Global corporate game-based learning market by generic product
• Global corporate game-based learning market by packaged product PART 07 : Geographical segmentation
• Global corporate game-based learning market by geography
• Corporate game-based learning market in North America
• Corporate game-based learning market in Europe
• Corporate game-based learning market in APAC
• Corporate game-based learning market in ROW PART 08 : Decision framework PART 09 : Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments PART 10 : Market trends
• Analytical applications in game-based learning
• Emergence of wearable technology
• Continuous learning opportunities PART 11 : Vendor landscape
• Competitive scenario
• Competitive benchmarking PART 12 : Key vendor analysis
• BreakAway Games
• G-Cube
• Growth Engineering
• PlayGen PART 13 : Other prominent vendors
• Designing Digitally
• Gamelearn
• Indusgeeks Solutions
• mLevel
• StratBeans Consulting
• Wrainbo PART 14 : Appendix
• List of abbreviations List of Exhibits Exhibit 01 : Benefits of game-based learning Exhibit 02 : Global corporate game-based learning market ($ millions ) Exhibit 03 : Five forces analysis Exhibit 04 : Global corporate game-based learning market by product Exhibit 05 : Global corporate game-based learning market by generic product 2016-2021 ($ millions ) Exhibit 06 : Global corporate game-based learning market by packaged product 2016-2021 ($ millions ) Exhibit 07 : Global corporate game-based learning market by geography Exhibit 08 : Corporate game-based learning market in North America 2016-2021 ($ millions ) Exhibit 09 : Corporate game-based learning market in Europe 2016-2021 ($ millions ) Exhibit 10 : Corporate game-based learning market in APAC 2016-2021 ($ millions ) Exhibit 11 : Corporate game-based learning market in the ROW 2016-2021 ($ millions ) Exhibit 12 : Impact of drivers