Report- Corporate Game Based Learning Market 2017-2021 | Page 3

• Global corporate game-based learning market by product
• Global corporate game-based learning market by generic product
• Global corporate game-based learning market by packaged product PART 07: Geographical segmentation
• Global corporate game-based learning market by geography
• Corporate game-based learning market in North America
• Corporate game-based learning market in Europe
• Corporate game-based learning market in APAC
• Corporate game-based learning market in ROW PART 08: Decision framework PART 09: Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments PART 10: Market trends
• Analytical applications in game-based learning
• Emergence of wearable technology
• Continuous learning opportunities PART 11: Vendor landscape
• Competitive scenario
• Competitive benchmarking PART 12: Key vendor analysis
• BreakAway Games
• G-Cube
• Growth Engineering
• PlayGen PART 13: Other prominent vendors
• Designing Digitally
• Gamelearn
• Indusgeeks Solutions
• mLevel
• StratBeans Consulting
• Wrainbo PART 14: Appendix
• List of abbreviations List of Exhibits Exhibit 01: Benefits of game-based learning Exhibit 02: Global corporate game-based learning market($ millions) Exhibit 03: Five forces analysis Exhibit 04: Global corporate game-based learning market by product Exhibit 05: Global corporate game-based learning market by generic product 2016-2021($ millions) Exhibit 06: Global corporate game-based learning market by packaged product 2016-2021($ millions) Exhibit 07: Global corporate game-based learning market by geography Exhibit 08: Corporate game-based learning market in North America 2016-2021($ millions) Exhibit 09: Corporate game-based learning market in Europe 2016-2021($ millions) Exhibit 10: Corporate game-based learning market in APAC 2016-2021($ millions) Exhibit 11: Corporate game-based learning market in the ROW 2016-2021($ millions) Exhibit 12: Impact of drivers