Report- Corporate Game Based Learning Market 2017-2021
Global Corporate Game-Based Learning Market
2017-2021
No of Pages – 70
Publishing Date - April 5, 2017
Browse detailed TOC, Tables, Figures, Charts in Global Corporate Game-Based Learning
Market 2017-2021 at - http://www.360marketupdates.com/10574929
ABSTRACT
About Corporate Game Based Learning
Game -based learning or serious games refer to all digital applications that are developed to impart
learning through games. This encourages learning in players by sharpening their psychological
receptivity, when engaged in gaming. Game-based learning utilizes various digital learning products
such as e-learning courseware, online audio and video content, social games, and mobile games. The
game-based learning products and services are increasingly demanded by the organizations as they
provide learning integrated with game elements. The penetration of mobile devices in workplaces is
playing a critical role in the adoption of game-based learning, as learners can independently play
games while acquiring knowledge.
Technavio’s analysts forecast the global corporate game based learning market to grow at a CAGR
of 11.68% during the period 2017-2021.
Covered in this report
The report covers the present scenario and the growth prospects of the global corporate game based
learning market for 2017-2021. To calculate the market size, the report provides actionable
intelligence alongside the market size of various segments. To detail the major factors influencing the
market (drivers, opportunities, industry-specific challenges, and other critical issues) and to track the
competitive landscape of the market.
The market is divided into the following segments based on geography:
• APAC
• Europe
• North America
• ROW
Technavio's report, Global Corporate Game Based Learning Market 2017-2021, has been prepared
based on an in-depth market analysis with inputs from industry experts. The report covers the market
landscape and its growth prospects over the coming years. The report also includes a discussion of
the key vendors operating in this market.
Key vendors
• BreakAway Games
• G-Cube