ReMed 2018 ReMed N°6 - Addiction | Page 17

P-450 2A6) or even polysubstance abuse (polymorphism of TaqIA D2 dopamine receptor gene). - Age: early exposure to drug use significantly in- creases the risk of addiction, particularly during adoles- cence. It is a period of ongoing brain development and therefore particularly sensitive to the effects of drugs; it is also a period of enhanced plasticity and during which the underdeveloped prefrontal regions necessary for adult-level judgment cannot properly regulate emotion yet. Particularity: addiction to money games and video games After years of denying their existence, scientists recently started recognizing and studying these modern forms of addiction. As a matter of fact, in 2013, gambling has been classified in the DSM-5 as a form of addiction. This shift in scientists’ attitude is mainly due to researches that demonstrated that the biologic definition of addiction – i.e. changes in neural circuits – clearly applies to these particular forms. However, the psycho-social factors are way more important in this case than in drug addiction. As in the case of gambling, animal models have shown that a complete random reward is one of the strongest reinforcers of the neural circuits. All money games are specifically designed to stimulate this unpre- dictable reward and excitement. Furthermore, gamblers tend to trap themselves by figuring out wrong ideas and concepts about the game; one of the most popular mistake is to think that they somewhat have the pow- er to change the results by throwing the dices with a different strength or shuffling the cards themselves, etc. This illusion of power further increases the excitement. A tolerance state is rapidly reached and the gambler no more feels the excitement of putting himself in danger, resulting in constant increases in the amounts of money put in the game. In the case of video games, the addiction seems to be related to the personality and social problems of the gamer. It is a way for them to run away from their reality and become someone else. It’s not surprising then that the MMORPGs are among the most addictive games, where the gamer can enroll a fantastic charac- ter with whom he can interact with people, make friends and even be a hero or a leader; all are pleasures that he failed to accomplish in real life. References: 1 - Kandel, E. R., Schwartz, J. H. 1., &Jessell, T. M. (2000). Princi- ples of neural science (4th ed.). New York: McGraw-Hill, Health Professions Division. 2- Diagnostic and Statistical Manual of Mental Disorders (DSM-5). American Psychiatric Association. Arlington American PsychiatricPublishing; 2013. 3- CENEAP (Centre National d’Etude et Analyse pour la Popu- lation et le Développement), 2013. 4- Cami J, Farre M. Drug addiction. N Engl J Med. 2003;349(10):975–86. 5- Volkow ND, Koob GF, McLellan AT. Neurobiologic advances from the brain disease model of addiction. N Engl J Med. 2016 Jan 28;374(4):363–71. 6- Nutt DJ, Lingford-Hughes A, Erritzoe D, et al. The dopamine theory of addiction: 40 years of highs and lows. Nat RevNeuro- sci 2015;16:305–12. 7- Blaise M, Grégoire M, Valleur M. Addictions à l’héroïne, à la cocaïne, au cannabis et autres substances illicites. EMC - Psy- chiatrie 2017;14(4):1-18 [Article 37-396-A-40]. 8- Valleur M, Codina I, Rossé E. Addictions sans produit. EMC - Psychiatrie 2016;13(1):1-11 [Article 37-396-A-20]. 9- Schultz, W. Predictive reward signal of dopamine neurons. J. Neurophysiol. 80, 1–27 (1998). ReMed Magazine - Numéro 6 17