RAPPORT | Page 11

RAPPORT WWW.RECORDINGACHIEVEMENT.AC.UK Issue 2 (2015) Setting aside the telling off we received by those in the know for calling our artwork a quilt when it was really patchwork, it made quite an impression. It was fun to make and look at but its true importance lay in the way it attracted participation throughout the day. The final piece included 96 squares and had been made by everyone from the Head of College to the man on the door. It captured people’s feelings in an immediate way and also their values and beliefs about how we motivate learning and teaching. It was something that many people had invested and embodied their thoughts in, and had taken pride in so doing. This sense of pride, along with joy and pleasure referred to earlier, is another important aspect of creative engagement, although it is not confined to it. As a means of exploring creative approaches to research David Gauntlett and Amy Twigger-Holroyd ran two ‘playshops’ (as opposed to workshops) (Gauntlett 2013). These examined the research process through creative activities and questioned how we generate data and what we do with it. One of these involved a group knitting activity (with roots in anthropology and participant observation) as a means of illustrating the importance not just of what is made but of the conversations which accompanying its making. This raised issues as to what is considered acceptable in terms of talking about research and data. People finally felt able to say “I have not made sense of this” or “I have got a range of stuff and can’t quite see the links” which is sometimes something researchers are afraid of admitting. This also had parallels with critical selfanalysis: successful reflection is often deemed to be that which has nicely tidied outcomes and resolutions. However the really important bit may be that which is still is a mess inside one’s head. The act of creating communally was seen to dissolve boundaries (finding that other people’s research problems can help with yours) and make connections between people. Creative and playful explorations come in innumerable forms and the ones suggested here do not even scratch the surface of possibilities. However inasmuch as they are exploratory and have no fixed outcome, they can valorize not knowing, whereas the goal of higher education is often to make sure by the end of a lesson, unit or course that you DO know. While it is unlikely that anyone will ever offer a BA (Hons) in Not Knowing Very Much (cynics will suggest versions of this exist already), getting to grips with not knowing and navigating uncertainty is a skill every university student (and staff member) needs. Usually by the end of creative experiences important things do become known, they just may not be ones that are stipulated from the outset. While we pay lip service to the ‘unexpected learning outcome’ in HE, the increasing dominion of the measurable often means that we prioritise what we can count or make visible over that which is important but less tangible. A creative and reflective approach that can be applied to complex issues in any context is one I have explicitly integrated into personal and professional development sessions at LCF since 2010. This is the use of the LEGO® SERIOUS PLAY® approach to creating metaphorical models of learning journeys in LEGO® (see James 2013, James and Brookfield 2013 and 2014, James 2015a, 2015b, in press). Created approximately 16 years ago as a creative corporate development and thinking tool, the approach involves stages of posing a question, building in response to it, sharing thoughts about the constructions and reflecting on the insights. Models are built individually first, but can be collaborative, connected and form part of an extensive landscape of agents and activities. It is a highly inclusive method which is democratic and non-hierarchical and in which the builder owns the meaning in the model. Therefore, contrary to the (lone) student who thought I was psychoanalysing them through their model, what they build and what they want to say rests entirely within their control. The models offer a physical and alternative space, as well as use of space, to think about complex issues, thorny problems and big topics, and to make connections, gather perspectives, identify strategy and action and build relationships. LEGO® SERIOUS PLAY® lives out the constructionist ethos described earlier and by drawing on added contributions such as colour, shape, texture, size, scale and distance can offer a highly memorable means of self-expression, communication and evaluation. The approach has now been used with approaching one thousand international students on a level 4 preparation for fashion course as a means of evaluating their progress prior to starting their degree and in many other contexts besides. One particular example is the work I have done with Graham Barton on supporting students to grasp threshold concepts (Barton and James, 2015 in press) and at all levels of study in overcoming ‘stuckness’ in learning using this approach (summarized visually in Figure 4). No matter the context or topic, particular benefits have been cited by students resulting from their LEGO® experiences. These have included using metaphor to help them think more creatively, their ways of listening and responding, improved attention and concentration, deeper analysis of experience, visualising actions and emotions, planning next steps in 3D, broadening their communicative and English skills, positive for students with dyslexia/ADHD and for making everyone feel more included. 11