RAPPORT Vol 3 RAPPORT Vol 3 Issue 1 | Page 48

RAPPORT Volume 3 Issue 1 (2018) Introduction In his generalised theory of education Dewey (1939) sees experience as a relationship between a person acting on their environment and being acted upon by the environment, and ideas, and external theories, must be worked through in personal experience for them to be meaningful. Learners should also become masters of the tools of learning (Dewey, 1939). Bowen and Hobson cite Dewey’s assertion that learning should be “an experiment and search into the unknown rather than a passive absorption of external ‘facts’, and that we can only truly think when we are faced by a challenge” (1974, p. 170). Skilbeck (1970) echoes this when he refers to the aim of teaching as training students to think, so they can engage with the world as fully as possible. Argyris and Schön’s (1978; 1989) characterisation of action research as involving ‘intervention experiments’ resonates with Dewey’s (1939) and Skilbeck’s (1970) views of learning as experiential experiments, highlighting the link between experiential learning, scientific inquiry, and action research (for example, Dewey, 1939; Kolb, 1984; Lewin, 1946). The intervention experiment in this study concerns the incorporation of e- portfolios into the module Creativity and Discovery, a course in Dublin City University (DCU) Business School’s Marketing, Innovation, and New Technology (MINT) degree programme. The focus of this paper is an evaluation of e-portfolios as a method of assessment, using some of the data and analyses generated in the first cycle of an action research study evaluating the benefit of e- portfolios for student learning, creativity, creative problem-solving, reflective practice and assessment. It is intended that the findings from this cycle will be used to inform future development of e- portfolio and learning supports for students. Course overview The Creativity and Discovery module has been running since 2011, with reflective journal exercises introduced by the second author (Geraldine) in the academic year 2016/7. Adopting a philosophy of experiential learning and learning by doing, and then reflecting on this, these exercises required students to develop learning journals based on independent research and reflection on topics such as defining creativity, assessing creativity and its effectiveness in advertising, trend analysis and sustainable design, applying a ten-step systematic problem-solving technique to a personal challenge, developing a customer journey map, assessing creativity in product and organisational development, and examining entrepreneurial behaviour. Students had to choose five exercises and create a text-based learning journal to demonstrate their understanding and learning of the course concepts and demonstrate how they achieved the course learning outcomes. These exercises, and associated reflections, made up 70% of the course continuous assessment. In 2018 the first author (Michele) took over from the second author (Geraldine) in delivering the course. Having seen examples of student e-portfolios, Michele 47