Pushin' On: UAB Spinal Cord Injury Model System Digital Newsletter Volume 37 | Number 2 | Page 4

TECHNOLOGY WATCH Next Step in Exoskeleton Technology Powered exoskeletons have now been around for a few years. These devices are used to help people with paraplegia to stand and walk. It was limited to persons with paraplegia because walking and standing required the use of hands for crutches or a walker. Now the technology is advancing for people with tetraplegia. In a recent publication, French researchers described how they first trained a man with tetraplegia to control characters in a video game via the brain-computer interface. Once practiced, he was eventually put into the exoskeleton and the same mental techniques he used to play the video game were used to control the exoskeleton device. He controlled it using two WIMAGINE 64-channel electrocorticography implants placed right on the surface of his brain’s movement centers. The signals were then decoded and translated into the movements of the exoskeleton. The researchers noted that the man seemed to move his legs much easier than his arms and hands. Of course, this technology is still years away from being an everyday device for people with paraplegia – much less tetraplegia. But this is a major step in what is to come the upcoming decades. It might even replace wheelchairs as the primary mobility device for people with spinal cord injury. Transcutaneous Electrical Nerve Stimulation Sleeve Transcutaneous electrical nerve stimulation (TENS) works by delivering small electrical impulses through electrodes that have adhesive pads that stick to a person’s skin. For people with tetraplegia, these impulses can trigger hand function to grasp objects, which is an extremely useful function. The drawback is that TENS is a limited use device. This means it is something that is used only for short periods of time and not something used throughout the course of the day. In fact, too much use often leads to nerve fatigue. Researchers have now developed a potential solution. The technology relies on an arm sleeve with an array of electrodes built-in, as well as novel closed-loop neurostimulation techniques. The system can accurately trigger multiple muscle movements, at a consistent strength, without leading to excessive fatigue. This was achieved thanks to feedforward-feedback control mechanisms that can normalize the grasp in real-time and without causing unnecessary discomfort. In this study, two people with tetraplegic demonstrated impressive finger extension, flexing, and the ability to grab onto fairly large things. This included grasping and lifting a 25 4 uab.edu/sci once water bottle, something that neither person is able to do without the sleeve. The researchers believe the technology has a future. It might one day lead to a stand-alone wearable device, or it might be possible to combine their neurostimulation approach with brain-computer interfaces to generate considerably more nuanced and better controlled movements.