end of the game, such as
a fire sword (colonthree).
Also, you don‘ t miss RPG
elements in this game and
eventually you can upgra-
de your character, such as
parkour abilities, which at
the beginning of the game
are very poor. But as you
go through the game you
achieve the necessary XP,
and then the game beco-
mes a true delight.
In the game, you can also
find an easily accessible
system of marketing,
which is very important,
because from merchants
you can get not only the
necessary stock and ma-
nuals for gun crafting, but
also you can sell things du-
ring walks through Harran.
42
The story is not that good.
The majority of the sto-
ry is completing missions,
which often lack action.
You can spice up your life
in Harran by completing
various side missions, and
in those 90 percent of mis-
sions is to get something
from the places outside
the refuge. The game is
more dedicated to the ga-
mers who love adrenaline
and enjoy the ‚‘beauty‘‘ of
the setting. It‘s attention
deserves the smooth chan-
ge of day and night. Whilst
during day Harran is for a
city consumed by a zom-
bie apocalypse somewhat
peaceful, in the night it
becomes a hardcore fight
for surviv