Pulse June 2016 | Page 67

patients, either adults or children, will probably not follow their home regime. They find the exercises boring, maybe even painful. Sometimes, the results can’t be seen after a given period of time; therefore, they will lose interest in the exercise. For adults, fitting in another task into their busy lives might also be a factor. P: How does MIRA engage all ages and encourage adults to play their way to recovery? C: Our mission is to “motivate people to get better in a faster, easy and fun way.” We want to give patients reasons to follow their physiotherapist’s treatment and exercise at home in order to get better quicker. All physiotherapists agree that patients are more likely to get better if they follow their exercises, but some patients lack the motivation to exercise. We’re building several gaming environments for patients of all ages to perform the exercises their therapists’ recommend. They are not complicated gaming worlds, we’re just putting a visual and an audio field around the movements for patients to see the progression and how their exercises are projected on a screen—these interactive fields may include a bee to collect pollen, a submarine to study artifacts, an auction house game, and so on. While patients play, MIRA tracks their performance to provide not only the simplistic data so patients can understand how they are progressing, but also a comprehensive report to their physiotherapists so they could adjust the treatment accordingly. P: What advances are being made in the area of physical therapy? C: I believe the biggest change will come toward treatments at home. Currently, physiotherapists work with patients, teach them exercises and help them recover. The difficulty is in the home treatment. No matter how much physiotherapists work with patients, it is up to the patients to follow the home treatment and get better. As such, solutions like MIRA will help physiotherapists prescribe and monitor their patients’ home treatment and will incentivize the patients to exercise, to help them get better sooner. P: After traveling to clinics across Europe and the United States to promote MIRA, what new information have you gathered in the field of physical therapy that will aid patients and therapists? C: When we started developing MIRA, we decided to make sure it is an application therapists would use with their patients. Everything we develop is based on our partners and clients’ suggestions. We obviously speak to patients as well, to see what gaming environments they’d like to see, as well as how challenging and motivating they find the games. However, most of the feedback we have implemented has been from the specialists who know what would be best for their patients. The most interesting concept we see is how physiotherapists come up with new ideas to use MIRA, to engage patients in their treatment. For example, some of them would have patients sit on a physiotherapy ball while playing to challenge their balance. Others would have patients play with weights so it can be more challenging. It’s quite interesting for us since we’ve designed MIRA as a tool for therapists. P: Do you envision your technology getting integrated into other fields, including the spa and wellness industry? C: Our current focus is to develop a product for people in need of therapy, people who need to exercise to recover their mobility and get back to their normal lifestyle. We are more than happy to have MIRA used in the spa and wellness industry, should specialists or therapists think it’s a great tool for them. We have big plans for MIRA, including expanding it with all sorts of exercises and games, which will hopefully be of interest in the wellness industry to help people stay fit. n WANT TO READ MORE about the young innovator? Click here and find out which book is on his reading list. June 2016 ■ PULSE 65