Posters on both sides of the debate thanked Ben for
taking the time to address the issue. Some agreed that
CIG was doing more than enough to keep the community
informed, while others answered Ben’s request for
feedback with suggestions on how communication could
be improved.
One of the latter, Thirdstar, responded “If you don’t mind
me weighing in here, I think the problem is that in the last
month or so there has been a larger than average amount
of lore taking up the majority of what one would call
updates.
As has been pointed out in the threads you reference,
WMH is not seen to dispense as much information as
some people would like. I love 10 FTC but even that had
some repeat questions last time. Jump Point is technically
behind a paywall and the Ask A Dev forum can sometimes
be seen as a one man show run by Dave Haddock. I want
to be clear that I’m playing Devil’s Advocate here.”
...we are committed to upping the
game in terms of the quality of
information - Chris roberts
On the other hand, Dimestore replied, “They could
ALWAYS tell us more and there will ALWAYS be people
complaining that they should be.
As Ben said in his response: they have 5+ posts of content
a week plus Ask the Devs threads plus 2 video shows a
week. The level of communication from CIG is simply and
clearly staggering by any measure.
I should clarify that I’m not saying that they can’t give us
any info on DFM progress, I just want people to keep
their expectations of the level of detail realistic.”
Forum moderator AD, posting unofficially as a
neutral observer, said to both sides, “Having seen
many of these threads, and seen many of the
updates that have become available since the
dogfighting demo, and read through a number of
the comments here, I don’t think the issue is even
the amount or even the kind of information we’ve
received, it’s that some of the audience doesn’t
understand what they’ve seen or how it relates to
the area of the game they’re most interested in
(which is typically the persistent universe or straight
up pew pew dogfighting.) Realistically, we haven’t
had much more meat in an episode of Wing Man’s
Hangar than we did this week but for some reason,
since Wednesday, these threads have sprung up
like weeds… Let’s not forget the modular nature of the
release either and that by nature some things are going
to be ready to show sooner than others, and some part of
the game (like net-code backend software) do not have a
visual component at all and take time. So while I’m all for
eye candy let’s try and temper our expectations a little, and
if CIG reads this, the details in the fabric are sometimes
only seen with the right lens. Perhaps a way of explaining
the significance of what you are showing would be a way
of meeting people halfway.”
At this point, Chris Roberts himself responded. The full
post can be found in the thread, but the key points are as
follows:
“I’m proud of the frequency and amount of information we
share.
I get it that most people are so excited for the game that
even at this quantity it is not enough information on Star
Citizen. Based on the forum and organization activity, even
if we were a 24/7 operation in terms of sharing information
with the community it would probably still not be enough!
This is a high class problem to have :-)
I know it’s easy for people to off handily throw out that it
should only take a few minutes to update the community
as we’re sharing existing work but if you ask yourself
honestly you will realize that’s being unfair. To put it in
context if you ever had to prepare a report for school, or a
presentation for your boss and wanted to impress would
you only spend a few minutes on it?
Typically it will take between 1 and 1/2 day of a developers
time to sho