Pulse #1, Jan 19 2014 | Page 9

PULSE: One of the more heated topics of debate was over the female scout armor. How much truth is there to the argument that game developers try to exploit women to appeal to male gamers? In your opinion, do you think CIG has done so or will do so in the future? modify or replace design components. A full game takes an Idea - then someone to assign individual tasks. Designers do their part and return the work for co-ordination with other parts and then comes the changes and adds and subtracts and redesign and on and on and on... NUEBLUE: Fact: There are an overwhelming number of male gamers compared to female players. Do gaming companies exploit women? Absolutely, yes. Will Chris and RSI do the same? I do not believe this has any priority or serious effect on the game development. The pros and cons, based on the forum posts, indicate that this is more ‘fun forum PVP’ than serious. I think SC will simply avoid the subject as a goal since spacesuits tend to be generic. Females will look like females and males will look like males. The subject might be brought up with avatars without spacesuits but I believe that Chris will simply not allow any exploitation of any sexual subject be allowed to affect game development in any major way. Make the avatars and go on with business. You could ask a developer like Chris for a more detailed explanation of a computer game. Financing, logistics, corporate overhead, inter-connectivity, communication flow, programming, de-bugging - An article such as that is what he might do - after he retires and has time to write a book. Not a bad idea in fact but not now - please. PULSE: How do you think CIG should handle previews of works-in-progress moving forward? NUEBLUE: By all means CIG should handle WIP previews as they have done and I believe that should be continued. Such previews carry an inherent risk of adverse reactions to expectations as we have already seen. For example, the Hornet release date and the change to DFM release. So far the bala