Responding to concerns that a killboard would lessen
immersion, many of the killboard supporters suggested
that it could be hosted on the RSI website rather than
available in-game, or put forth ideas for lore surrounding a
killboard system.
The debate moved on to whether killboards should track a
player’s statistics or only the statistics of their character,
resetting once the character suffers permadeath.
While CIG haven’t provided any official answer one way
or the other on the topic of killboards in the Persistent
Universe, Rob Irving said that he wasn’t a fan when asked
about them on the Ask A Developer board. When asked a
similar question, Ben Lesnick replied that information about
them is to be announced.
As the final post in the thread at the time of writing says,
“Well, let’s see how it will all work out.”
Charlie Hobbes notes, “Try to understand that the way the
game is set up is that you (the person behind the controls)
don’t exist in the game.
Your current Avatar does. And when he dies, things die with
him.
That is immersion. That is investment in an Avatar.
This game has no levels, skillups or talents tied to your
Avatar so the Avatar would be meaningless if they didn’t
have these mechanics ingame.”
While initially there was some resistance to the idea that
statistical tracking be character-based from killboard
supporters, the majority on both sides eventually agreed
that if killboards were to be implemented this would be a
workable compromise.
Cpt Veritus writes, “...Tie long term [killboard statistics]
to hull ID have it reset when [the player’s ship is] stolen
or sold. Would make more sense anyway. Have short run
[killboard statistics] for t hings like best marksmen for
turrets. Most successful pilot, most effective boarder’ etc.
Those I see no problem with resetting at character death.”
5