PTG Magazine Issue 1 - November 2015 | Page 6

FIRST LOOK

FORZA 6

Turn 10's latest instalment to the Forza Motorsport series. PTG gets down and dirty...

First Boot:

The initial load up was fairly slow to get to the menu screen, prior to getting to the menu screen you are forced to watch a cut scene video about racing and why people love cars and racing, which last's for approximately two minutes. It is a nice video if you haven't already witnessed it, however if you have had the privilege of seeing the video during a demo you may feel forced to watch the whole thing again as there is no option to skip it. An unwelcome change was the lack of Top Gear presenter's for the introduction and although some cut scene videos feature May and Hammond something felt odd without Clarkson present.

After the cut scene video is finally over and you are allowed to play the game you are forced to do a race with all assists on in the cover car, the 2017 Ford GT. Then you are introduced to the Career mode "History of Motorsport" and are given the choice between these sportier consumer cars: the Honda S2000, Toyota GT86, Subaru WRX, Mazda RX-7 and the Golf R. After choosing your car the game automatically upgrades it to C Class for you, at this point you may tune any adjustable parts the game added for you before you get to test drive the car or do the first race. The game will also force you to try their new mods system.

Mods:

A new addition to the Forza Motorsport Series. There are 3 types of mod; crew, dare, and enhancers:

- Crew mods; alter the vehicle you are driving. For example their is a % grip increase.

- Dare Mods; are there to challenge the driver. For example decreased grip %, Start dead last, play with all assists off.

- Enhancers; are a end of race multipliers. They add either more experience, more credits or more affinity.

The mods can be a bit unnecessary but they are an interesting addition for the casual player. They do however often seem to be a wasted resource that could have been used towards something that would increase the value of the game. After applying mods for the first race and driving an upgraded un-tuned car, you can back out to the new user interface.

U.I.

The menus have been completely revamped and the Microsoft influence is highly noticeable. All tiles are a blue shade based off of the cover car. Everything is on tiles, separated with pages and organized respectively as Forza Hub, Racing, Tuning/Upgrade, Design, Profile.

Forza Hub - This is where you get messages from Turn 10, tuning rewards, design rewards, Drivatar rewards, and updated information about DLC and events including rival recommendations.

Racing - This is where Career, Rivals, Free-play and Test Drive can be found.

Tuning - You can tune and upgrade your own vehicle as well as applying tunes, searching for shared tunes and test drive.

Design - Similar to tuning this is where designs are shared, downloaded, and created.

Profile - This is where all the customization options for the game are located.