Professional Sound - October 2019 | Page 39

Specifically, it was Worship Pastor Michael Larson who championed the idea of delivering a perceived stereo image to every worshipper in the room as a means of enhancing the music ministry. As a re- nowned composer whose songs are sung by congregations around the world, Larson knows full well the impact that music can have on engagement and is a big part of why First Assembly has earned such a good reputation in that regard. Wells, Larson, and Shane Penney, the church’s executive director, brought Sap- phire Sound’s Ben Burrell into the fold early in their discussions. Burrell is a managing partner with the firm and oversees its loca- tion and operations in Calgary. “We had worked with the church on a number of things in the past – lighting upgrades, small pieces of kit here and there, that sort of thing – but this [would prove to be] a project of a different mag- nitude,” begins Burrell. “They wanted a quality experiential dimension to audio and imagined stereo imaging for everyone. Our analysis showed that while this was entirely possible, the room dimensions and physical shape would require an unusually large number of cabinets to achieve what they wanted. It would also be a remarkably complex system to manage.” That initial assessment was done right around the time that d&b audiotechnik formally launched its Soundscape immer- sive audio system. Anchoring Soundscape is the DS100 Signal Engine, a system pro- cessor based on a powerful Dante-enabled signal matrix and manipulated by a pair of complementary software modules: En- Scene and En-Space. The former is a sound object positioning tool that allows for the individual placement and movement of up to 64 sound objects. The module accu- rately depicts stage scenarios so that each sound object corresponds both visually and acoustically, meaning audience mem- bers can hear localized sound seemingly emanating from its true source regardless of where they might be seated. As such, Burrell recognized its poten- tial as the optimal solution for First Assem- bly. Since the concept was relatively novel, Burrell had no direct experience with Soundscape, but had confidence based on a years-long partnership with d&b. “Everything we had used from them so far performed exactly as they promised it would,” he asserts, and that ultimately turned out to be the case with this appli- cation. “The functionality of their object positioning tool within the En-Scene mod- ule … presented a much more manageable solution to the dilemma of First Assembly – and, in many ways, a better and more creative one.” Wells was certainly intrigued. “When Ben first presented the Soundscape concept, it wasn’t simply ‘another way of achieving what we aimed for,’” he offers. “We had started to see the conversations in the pro audio press about so-called ‘immersive sound experiences,’ so even though it was all pretty new, we saw the potential. Look- ing at the d&b online videos, it was clear this was something else.” To get a better sense of how it could achieve their collective goals, Burrell invited Wells and Penney down to the 2018 Info- Comm Show to take in a Soundscape demo and also get hands-on with other potential system components – like the Allen & Heath dLive S5000 console they ultimately sourced to control the system. “We had already become convinced this was the way to go,” Wells says about Soundscape. “The demo was the final stamp of approval. Staged in 360 degrees, it was a very cool experience. Although the presen- tation was more generalized about what could be achieved with En-Scene and En- ALLEN & HEATH dLIVE S5000 CONSOLE PROFESSIONAL SOUND 39