Professional Sound - April 2018 | Page 17

AUDIO FOR AR & VR SURVEY The vast majority think AVAR will impact the audio industry over the next decade, with 53% saying the impact will be very significant and 37% saying some- what significant 74% think we’re only 1-5 years away from seeing AR/VR being widely used in commer- cial applications Which area of the pro audio industry do you think will be MOST significantly impacted by the developments in audio for augmented & virtual reality? Sound for film & television 21% Sound for live events 11% Sound for installations 21% Sound for video games 42% Sound for recorded music 5% Other 0% Which area of the pro audio industry do you think will be LEAST significant- ly impacted by the developments in audio for augmented & virtual reality? Sound for film & television 0% Sound for live events 37% Sound for installations 21% Sound for video games 5% Sound for recorded music 37% Other 0% PROFESSIONAL SOUND’S We recently surveyed audio professionals across Canada to get their predictions for on future impact of audio for augmented and virtual reality (AVAR). Here are the results… Generally speaking, how do you think audio for augmented & virtual reality will impact and/ or be used in your segment of the pro audio industry over the next decade? “The Biggest issue with AR and VR is a common control language. The rendering is done, the DSP easy ... Moving one piece of control data from one platform to another? Not at all! AES70 is the thing in audio that developers need to agree to use for positional information, levels, and control. If developers could agree on a common open control architecture, we would be seeing this technology MUCH faster. Anoth- er development is SC-02-12R that is real-time (sample accurate) t ransportation of metadata over AES67 streams. Terry Kent of Dolby is spearheading this movement and it will pass. Imagine 24 bits at 48 kHz worth of control data per second. Lots of objects in there to play with!” - Anthony P. Kuzub “The technology will probably trickle into the live music business.” “I think it will really change the sound industry and the way we perceive sound.” “Virtual mixing and mastering will become the norm.” PROFESSIONAL SOUND 17