AUDIO FOR
AR & VR
SURVEY
The vast majority think
AVAR will impact the
audio industry over
the next decade, with
53% saying the
impact will be very
significant and
37% saying some-
what significant
74% think we’re
only 1-5 years away
from seeing AR/VR being
widely used in commer-
cial applications
Which area of the pro audio industry do you think will be MOST significantly
impacted by the developments in audio for augmented & virtual reality?
Sound for film & television 21%
Sound for live events 11%
Sound for installations 21%
Sound for video games 42%
Sound for recorded music 5%
Other 0%
Which area of the pro audio industry do you think will be LEAST significant-
ly impacted by the developments in audio for augmented & virtual reality?
Sound for film & television 0%
Sound for live events 37%
Sound for installations 21%
Sound for video games 5%
Sound for recorded music 37%
Other 0%
PROFESSIONAL SOUND’S
We recently surveyed
audio professionals
across Canada to get
their predictions for
on future impact of
audio for augmented
and virtual reality
(AVAR). Here are the
results…
Generally speaking, how do you think audio for
augmented & virtual reality will impact and/
or be used in your segment of the pro audio
industry over the next decade?
“The Biggest issue with AR and VR is a common
control language. The rendering is done, the
DSP easy ... Moving one piece of control data
from one platform to another? Not at all! AES70
is the thing in audio that developers need to
agree to use for positional information, levels,
and control. If developers could agree on a
common open control architecture, we would
be seeing this technology MUCH faster. Anoth-
er development is SC-02-12R that is real-time
(sample accurate) t ransportation of metadata
over AES67 streams. Terry Kent of Dolby is
spearheading this movement and it will pass.
Imagine 24 bits at 48 kHz worth of control data
per second. Lots of objects in there to play
with!” - Anthony P. Kuzub
“The technology will probably trickle into the
live music business.”
“I think it will really change the sound industry
and the way we perceive sound.”
“Virtual mixing and mastering will become the
norm.”
PROFESSIONAL SOUND 17