Professional Lighting & Production - Fall 2018 | Page 27

John Coniglio, the senior account represen- tative with Westbury who oversaw the Old Post Office project, says he initially entered talks with city administrators about an auto- mated architectural lighting system for the building’s Water St. façade. As he got a better sense of what the city was looking to achieve, though, that morphed into a richer multime- dia experience. “They had an idea of what they wanted to do, but didn’t know how to do it,” Coniglio says. “They knew of some of the work that Westbury had done with projection map- ping, and so we started sharing ideas on how we could develop something really special that would be custom tailored to the build- ing and its history.” Interestingly, Coniglio had some first- hand experience with some of that history, and like the viewers of the show that he and Westbury would eventually deliver, he also had the opportunity to take a trip back in time as it was coming together. Though it had fallen into disrepair lead- ing up to the city purchasing it for restoration in 2012, the building originally constructed as the post office for the regional municipali- ty of Galt has taken on various uses through- out the later decades of its history. In the early ‘90s, it was a popular nightspot called the Time Club, and Coniglio was one of its regularly-featured DJs. He recalls passing time on the building’s riverside patio on summer evenings before taking to the DJ booth after dusk. Because the city wanted a turnkey solution for the application, Coniglio took a more active role in the development of the show than he typically would. Where- as Westbury will usually handle only the technical infrastructure – the systems and logistics needed to actually deliver the show – this time, Coniglio was also tapped to oversee the content development, and basically bridge the gap between the technical components and the visual and musical content. First things first, the group had to ensure they had the necessary infrastruc- ture for a projection-mapped show. To use the Old Post Office façade as a canvas, the projectors would need to be set up in front of the building. In this case, the land they would need to occupy was a parking lot, and its owner was willing to sell it to the city for the project. Once it was confirmed that they’d be able to run the necessary cabling beneath the surface of the lot, things were underway. “Being that I’ve done so many projects where I was involved in the content creation process, I have a bit of a knack for it,” Coniglio shares. “It’s not my primary job, but in this case, there were several discussions with the city’s team about what they wanted to see, what their vision was for the system, and so we decided that I’d take the lead in translating that to the content developers, knowing what both sides – the client and creators – need and expect.” Having grown up in the Tri-Cities and now being a resident of nearby Guelph, Coniglio boasts a network of local artists and creators that he tapped into for the project. For the Old Post Office, that included a group of illustrators, animators, and composers. Coniglio and his contacts with the city developed a loose storyboard of content they wanted to see, which Coniglio then relayed to the artists. The artists would share proposed renderings or examples and they’d go back and forth until the visions matched. “We weren’t producing a short film here,” Coniglio clarifies. “It’s more visual ef- fects and abstract images and animations with a loose narrative that looks at the history of the building and community.” Fall 2018 | 27