Popular Culture Review Vol. 22, No. 2, Summer 2011 | Page 13

Popular Culture and Epistemological Doubt 9 Significantly enough, the second and most commercially viable cinematographic adaptation of Simulacron 3, Josef Rusnak’s The Thirteenth Floor, was released the same year as The Matrix and responded to the same thematic tendency: the possibility of creating a virtual reality as convincing as the real one. The ontological question arises during the famous scene where Cypher is negotiating his treason with agent Smith, and opposes two conceptions of reality: the Truth and the Matrix, and just as the protagonist of MoreVs Invention, who chooses the illusion over reality, Cypher opts for the Matrix against the Truth. The condition Cypher poses to the agent Smith—“I don’t wanna remember anything”—is epistemologically problematic for it allows for a logical shift with no clear solution: if the Matrix can replace the Truth, it implies that the Matrix and the Truth are interchangeable, therefore th e Truth itself has to be a construction. This is what has become fashionable in postmodern rhetoric to refer to as an aporia: that is, a logical impasse. Another episode from The Matrix illustrates the epistemological doubt regarding the nature of reality and the reliability of human perception and is all the more significant that it happens aboard Morpheus’ ship, the Nebuchadnezzar, i.e., in the real world rather than in the virtual environment of the Matrix. During a meal, Mouse, the programmer, speculates about the mechanism of taste and concludes that our perception of food is mostly based upon a conventional relationship between words and aliments. Reality, then, becomes as much a question of conventions outside the Matrix, as well as inside, and individual perception is ignored in order to structure a collective epistemology: a set of conventions that regulate and limit our cultural understanding of the environment. Even aboard the freedom fighters’ ship, reality remains a problematic notion that cannot be fully apprehended by human perception but rather reduced to a set of linguistic propositions, very much along the lines of Wittgenstein’s conception of the insurmountable limits of human understanding expressed in the Tractatus Logico-Philosophicus and of the impossibility of metaphysical discourse pointed out in Philosophical Investigations.12 This short dialog, seemingly inconspicuous when compared to the weight of Neo’s interactions with Morpheus or with the Oracle, is in actuality more epistemologically significant for it presents an essential doubt regarding our perception of reality and the function of language and offers no possible resolution. Whereas Morpheus’ and the Oracle’s discourse, just as that of Trinity, are impregnated with metaphysical certainties that provide some type of direction, which will be proven correct as the story unfolds—Morpheus “feels” that Neo is “The One” and the Oracle, as the vessel of a higher, comprehensive Truth, is in charge of verifying the Hero’s ontological integrity. Mouse’s meditation upon the disturbingly aleatory relationship between signifier, signified, and referent takes place outside of the Matrix, in the real world and in a highly identifiable situation, that of a meal; his interrogation is not directly related to the narrative syntagm and has no real incidence upon its development, for it is a proposition that cannot lead anywhere, yet another