Popular Culture Review Vol. 18, No. 2, Summer 2007 | Page 38

34 Popular Culture Review movement. Again, this is a hybrid text, structurally, stylistically, and thematically. In terms of style, her difference from the mainstream of cyberpunk is evident. The novel is presented mainly in straightforward, past-tense structures that stay in a third-person limited point of view focused on Shira’s evolution and relationships. The rest of the narration consists of Malkah telling Yod a familyhistory of the Golem, Joseph (in Renaissance Prague), which does give some metanarrative effect and multiplicity of point of view, but once these chapters leave their brief framing introductions and focus in on Joseph or Chava, they become as simple as Shira’s chapters. M. Keith Booker, like a few other commentators on the novel, states that “Piercy almost seems intentionally to present her future in a straightforward, matter-of-fact prose style that avoids intruding into the believability of her imaginative vision of the future” (Booker 342). As with critics’ comments on Piercy’s use of cyberpunk’s features, it is interesting to note here that Gibson has been faulted for using a limited, protagonist-driven point of view and has been accused of being stuck in the literary realism of nineteenth century fiction or of being some latter-day Raymond Chandler. However, Piercy’s adoption of some of the same narrative techniques has not attracted the same negative criticism. If anything, Piercy’s fiction is more nineteenth century-realistic than Gibson’s, which tends to employ very flashy, detailed descriptions and active verbs. Likewise, Deery has praised Piercy for losing some of the “hard edge attitude” of cyberpunk (89), but this attitude has a lot to do with what made cyberpunk so revolutionary in the 1980s. Piercy’s retreat from the leading edges of cyberpunk is also seen in the way her settings are presented. While she uses the setting-types of the subgenre very well, her softer tone and greater attention to character psychology takes narrative attention away from the details of the setting. Hollinger writes It is significant that the ‘average’ Cyberpunk landscape tends to be choked with the debris of both language and objects as a sign-system, it is overdetermined by a proliferation of surface detail which emphasizes the “outside” over the “inside.” (182) This oft-mentioned focus on surface detail is one of the movement’s strengths. Modern society is very much taken up with surface details, for it is in them that so much of our culture is conveyed. In modem corporate business, logos, color schemes, and rampant branding are as important as products themselves in a marketplace where experience and ambiance are part of the transaction. Deery applauds Piercy’s turn from the exaltation of the artificial in Gibson by stating She conveys a deep passion for the natural and the rich sensuous pleasure people can derive from food, flowers, and animals. Gibson’s characters experience quick thrills through drugs or sex or violence. His world includes none of the