Popular Culture Review Vol. 17, No. 2, Summer 2006 | Page 113

Narrative Transformations 109 In the meantime, we have this unusual comic book. The conceit o f the series, like the novel, is that The Escapist really has been published since the ’40s, and that Kavalier and Clay were real people. A s Chabon writes in a Dark Horse press release: “When I first began my research into the careers o f Joe Kavalier and Sam Clay, their classic creations— the Escapist, Luna Moth and the rest— had lapsed into near-total obscurity. I‘m delighted and veiy grateful that Dark Horse has decided to breathe new life into these grand old characters.’' I’m willing to pretend that The Escapist has existed for 60 years, if you are. And I’m looking forward to this series, after which The Escapist really will have existed in comics. If “Adventures o f The Escapist” is a hit, in a few years it won’t matter that his first 60 years o f stories are only imaginary. In a sense, aren’t they all?— December 7, 2003. (http://www.captaincomics.us/colunms/ wc 12072003.htm) 8 1 do not want to imply that Graphic novels do not have a literary quality— they do. Here is what Wikipedia says about the art form: The term “graphic novel” was popularized by Will Eisner after it appeared on the cover o f the trade paperback edition (though not on the hardcover edition) o f A Contract with God, and Other Tenement Stories in 1978. This collection o f short stories was a mature, complex work focusing on the lives o f ordinary people in the real world, and the term “graphic novel” was intended to distinguish it from traditional comic books with which it shared a storytelling medium. This established both a new book-publishing term and a category distinct from paperback (from http://en .wikipedia.org/wiki/Graphic_novel). 9 For more on this idea o f representation using words or graphics as abstract ideas, see Scott McCloud’s “The Vocabulary o f Comics” in Understanding Comics: The Invisible Art. 24-37. Unlike, perhaps, DC Comics, which at times had treated their flagship comics— Superman and Batman—as formulaic and as routine as the next; and. indeed, at this time these comics could feature stories and “villains” that were downright goofy. Christopher Sorrentino argues that: Marvel transformed the medium in the sixties, starting with the elemental visual impact o f Jack Kirby’s drawing, which challenged the primacy o f the paunchy heroes DC presented in their series o f tiny, static tableaux (Jules Feiffer o