Playtimes HK Magazine May 2018 | Page 25

advice Play the Game Philip Kilgallon speaks of the positive benefits of introducing competition and game-playing into your child's education “Tell me and I forget. Teach me and I remember. Involve me and I learn” Benjamin Franklin T he use of competition and games in learning is not solely a way to increase engagement, motivation and enjoyment; it is also an easy and effective way to increase the retention of key facts and knowledge. Being competitive and having fun is built into all of us and, if it can be harnessed into creating a deeper learning environment, then surely we could learn anything … and, most importantly, want to! WHY? In languages we use games and competition for a variety of reasons: • Motivation the students love to play games in lessons. A game at the start can create a positive learning environment from which to build on. A game at the end can keep students engaged until the last moment and quickly give you feedback on what they have learnt. A game throughout can allow students to learn a new topic from start to finish without any teacher input. Internal motivation drives them. • Teamwork students collaborating together has a multitude of advantages. Their social skills improve, it creates a positive and bouncy learning environment and they will access ideas they may not have thought of working individually. • Engagement and retention of new knowledge this is what the whole point is. Fostering a love of learning, showing progression and creating an environment where everyone can be successful. HOW? To make games and competitive based learning successful and valuable, there are a few things that need to be ensured: • Limit unstructured time All students need to be involved at All times, whether that is through leadership within the group, creating ideas or simply focusing on what is being done. • Match up with the Learning Objectives A task at the end focuses the children. It makes them aware that they will need to produce something at the end of the game, and that this will link up with the objectives. • Control the competitiveness There will be some students who get a bit too excited. Make sure this is harnessed and respect is shown by everyone and to everyone. Once the class is accustomed to this, there are no problems. CONCLUSION Using games and competition within a lesson benefits everybody involved. The students participate and have fun instead of simply sitting and completing comprehensions or making notes on a topic. Games, competitions and having fun all relate to a basic evolutionary need – students learn better when they are enjoying what they are doing. You can see it in the classroom and in the grades that are achieved. Teamwork and other social skills are also improved. If it can be well controlled with a clear objective in mind, why would you not play a game instead of completing a textbook exercise? Philip Kilgallon is a Spanish and French teacher at Nord Anglia International School Hong Kong. May 2018 23