CARD FORTUNE TELLING
94
up three or more at a time, whether at their
Thus three Tens, three Fives, would
that turn
proper
call or not.
be added, merely because they follow each other in value,
but three Hearts or three Spades would be ignored, as in
method the dealing takes no account of suits.
The Diviner now forms a rough cross from the cards
this
in the row, placing the first card
to form the top of the cross
bottom of the
cross
;
buUd
you
The next
same way
the
;
the third to form the right,
fourth the left wings.
these in the
from the extreme
—top,
cross
till
read
first,
left
the next card to form the
and the
four cards are built above
bottom, right,
the
all
left,
chosen
and so
cards
are
used up.
The top heap
is
cards are supposed to
come
as the predictions
first
;
from those
then the bottom heap
—
;
then the right and then the left the latter, of course,
being very far into the future. You can allow roughly
a fortnight for each heap.
The Decision by Aces
The pack of thirty-two cards must be well shufiBed
and cut into three and rebuilt. The Diviner now turns
up three cards at a time if an Ace appears among them,
or the type card representing the enquirer, or the Wish
card (Nine of Hearts), those three cards must be taken
out and placed face upwards on the table. This con-
—
tinues
till the six cards are all exposed, i.e. the four Aces,
type card, and the Wish card. Those sets of three cards
not containing one or more of the six fateful cards are to
be discarded altogether.
When
the necessary cards are obtained, they must be
gathered together, re-shuffled and cut and dealt out once
more
in sets of three, retaining those sets only that con-