PETIGREE MAGAZINE Issue 5 | Page 27

In terms of pet care applications, the educational promise of VR is compelling. Imagine being able to prepare for owning a pet for the first time by visiting the ‘VR vet’ and interacting with both a vet and the pet that you are considering taking on before actually committing full time to the real-world version. Or what about enjoying a leisurely dog walk through a part of the world that you would never normally have the chance to explore, either with a digital VR dog or a representation of your very own pet. Interested in animals and learning more about them? VR could enable you to immerse yourself in a detailed, content rich documentary about the natural world. Who knows, maybe in the not too distant future we will be conducting virtual consultations with our clinicians, perhaps after they have automatically received your pet’s vital healthcare data sent by their personal health tracking device, something we have discussed in a previous article. The overlap between the digital world and the real world is widening and it is no longer simply the preserve of the tech-savvy gaming nerd, with the influence of truly exciting and transformative digital technologies being applied more and more to areas of our lives that have a real impact. Healthcare, including that of our pets, is one such area and I look forward to very soon being able to don my VR headset, plug in and explore the possibilities myself. Chris is a vet, a self-confessed technology enthusiast and a nerd. This level of nerdiness has seen Chris develop his own award winning iPhone apps for UK dog and cat owners, in addition to writing on a range of technology matters relevant to pets and the veterinary profession. He made the move out to Dubai in early 2013, plying his trade as a small animal vet. When he is not writing, thinking nerdy thoughts or treating animals, he can be found training for and competing in triathlons, kite surfing or jumping from planes in the interest of fun.