Parent Magazine St. Johns September 2018 | Page 10

Better balance screen time: Simple tips for a happier family by Christa Melnyk Hines W ith mobile devices readily available anywhere and everywhere, striking a healthy balance between online and in-person interaction is difficult for today’s families. How do we find a happy medium between quality family time and the siren song generated by the pixelated forest of apps, games and social media? According to Common Sense Media, mobile media use among children, ages zero to eight, has doubled from 38 percent to 72 percent since 2011. On average, kids spend a little over an hour a day on the devices - downloading apps, playing games and watching videos. “Perhaps my biggest concern about the overuse of technology in families is ‘opportunity cost,’ which is an economic term that means that time spent in front of a screen is time not spent engaging in healthier and more meaningful activities such as family time, exercise, faith, cultural, education, et cetera,” says Dr. Jim Taylor, psychologist and author of Raising Generation Tech. Find your middle ground. Overexposure to media can lead to poor school performance, obesity, sleep deprivation and invasions of privacy. But, banning kids from technology can effectively shut down conversations about appropriate media use, spurring kids to sneak around, create accounts and play games on friends’ devices where you have no oversight. “Technology use becomes unhealthy when it hurts physical or mental health, relationships, school work or healthy avocations like sports, music and charity,” Taylor says. “The bottom line is that technology should be the exception and not the rule: a tool, not a toy.” The amount of screen time among children has tripled in the past three years. A 2011 study conducted by the Kaiser Foundation found that kids spend an astonishing average of seven hours a day in front of screens. 8 | S T. JOHNS parent MAGAZINE Use time wisely. Make the most out of the time your child engages with technology by choosing educational apps and games. Although kids may be attracted to games featuring casino-like sounds and colors, these weren’t developed for kids and they can be addictive.