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As the referees allowed our players to enter the battle field, my unit
commanders (listed below) made
sure their players were ready with
air, paint, water and the stamina
to stay on the field for as long as
they were needed. Their attitudes
were infectious, and it was filtering
down to the walk-on players. These
players were ready. It also must be
noted that NATO SF and Warsaw
Spetsnaz had inserted before game
on to attack from hidden positions.
The NATO command staff entered
it’s hardened bunker (an old military
portable office) to once more look
over our game map and test our radios (we had better communications
than most Third World army’s) to
await the game–on signal.
GAME-ON
On Saturday NATO started in control
of 11 bases on their side of the DMZ
and Warsaw attacks from four bases. At the start of the game, Warsaw
forces attacked the NATO forces that
had advanced just outside of their
cities and observation posts to defend them at all costs. In the command center the NATO commanders
received reports of incursions by
Spetsnaz and sent forces to send
them back across the DMZ to their
November 2014
respective dead-zones. The Spetsnaz
forces were a relentless force all
day Saturday and they were a thorn
in our side all weekend long. Well
played Spetsnaz Forces!
There was a mission early in the day
that was given to the 10th SF Group
and they under the command of
Carlos Pagan, completed it in record
time.
“At 1330 we received a radio call
that there was an incoming nuke headed
for Sim City.”
Another record was set on this day
as well. Camp Lee (also known as
REX) has never been defended successfully in past years games. This
changed in 2014 with unit 11/3 under the command of Jamie Pettus
held on until the camp was nuked by
Warsaw at 1330.
The day continued with attacks
across the DMZ by determined Warsaw players, but the NATO forces