Paintball Media Magazine September 2025 | Page 120

advancing, while sending a larger force on other missions with enough time to redirect them to the stick before it was scored. It took more planning than your normal meatgrinder.
This game was simple— usually, there was one slapstick and one prop mission each hour( or another barrel roll), with a special fanboy mission running throughout the day( pro tip: all the answers are 1138) and once, a feral Jar Jar Binks. Each mission came with a map showing relevant locations, so explaining them to my team was quick. It was this simplicity that made it easy for every player to be involved beyond being just a body with a gun. Simplicity doesn’ t mean boring or unchallenging, and this was neither. It meant that the
game was inclusive. It’ s easy to be lost in the mix at big games, with only a few teams running missions. For newer players, especially walk-ons with rental gear, it can get boring, or they might feel outgunned and overwhelmed in bigger battles. At Jedi, everyone was engaged. Every player knew what they needed to do and I could send them to where their skills could best be put to use. Most of the rental players from day 1 came back the next day and at the end, asked about future games. Off the field, everyone was grinning, even after getting blasted by the Mando in the stick mounds for the 15th time. Jedi: Moons of Naboo is how paintball grows. This is how the sport survives. This is the Way.

PbM

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