Scoring the Chaos
The Final Battle: Kidnap the President
Scoring the Chaos
Points were earned in several ways, keeping everyone engaged and constantly moving. Hundreds of dollar bill props were scattered across the field, waiting for the youngest players to collect and turn in for points. Every box of paintballs fired during the day also counted toward a team’ s total score, rewarding those who played aggressively.
Territory control added another layer of competition. Every thirty minutes, referees checked the Red Feather digital slapsticks around the field. These bright devices glowed red or blue depending on which team held control, providing a clear and exciting visual for spectators and players alike.
The missions were straightforward but intense. In“ Purge an Area,” teams fought to clear and dominate a zone.“ Purge and Retrieve” required players to find a hidden prop and bring it back to headquarters while under fire.“ Purge and Rescue” challenged players to locate a VIP role-player and safely escort them to an extraction point. If the VIP was hit, they had to be carried out on a medical board, which made for some of the most dramatic moments of the day.
Announcing every mission to all players created an experience unlike most scenario events. Usually, only a few select players are assigned to missions, but this format gave everyone the same opportunity to contribute. It made the day feel inclusive, fast-paced, and full of unexpected moments of teamwork.
The Final Battle: Kidnap the President
The day built up to a dramatic finale. In the last thirty minutes of play, both teams received their final objective: kidnap the president. A third faction of secret service agents stood in their way, tasked with defending the president at all costs.
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