EMF 100 The Workhorse You Can’ t Kill
Planet Eclipse nailed it with this one. The Gamma Core setup runs at 135 psi and just refuses to quit. I’ ve shot it in 30 ° C swamp weather just like Nam, and again when it was cold enough to see my breath. It didn’ t care. Paint that would’ ve shattered in lesser markers just flew straight and true.
The shot is smooth, quiet, and consistent, like it’ s bored with being good. You chrono it once, it holds all day.
The real kicker? It can run hopper or magfed. You want to switch mid-game because the scenario just turned into a 20-minute siege? No problem. It’ s like having two markers in one, and that’ s a big reason I still love the 100.
Air efficiency’ s solid, about 200 shots off of a 13 / 3000 air tank, or 1,400 from a 68 / 4500. That’ s ten mags worth before you even think about filling up.
And upgrades? You could go broke customizing this thing. Everyone from Planet Eclipse and MCS to Inception Designs make parts for it. You can build it out tactical, lightweight, CQB, long-range or whatever fits your mood.
Color-wise, there’ s a bunch: HDE Earth, Black, Heroic Red, Gold Valour, Fearless Blue, even the HK and Kryptek stuff.
Price: US $ 575 – 650 or CA $ 780 – 930, depending on color and how fancy you go.
This is your“ throw it in the truck and go” gun. Doesn’ t leak, doesn’ t chop, doesn’ t care. Every team’ s got that one player who just shows up, never complains, and quietly racks up eliminations— that’ s the EMF 100.
Velocity’ s adjusted with a hex key under the reg— not tool-less, but once you set it, you can forget it. www. paintball. media
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