Paintball Media Magazine May 2023 | Page 71

Each player could carry a maximum of 160 shots , except for the Heavy Gunner that could carry up to 500 shots , for every “ life ”, restoring all the ammo when respawning at base .
Curious enough was the respawn system , also connected with the electronic game management , where each player that wanted to rejoin the game had to press a button … if there were enough life points available at that time in the counter .
By now it ’ s clear for the reader that the game is controlled and managed to every detail , ensuring fairness and the equilibrium needed for everyone to have fun , while fighting for victory .
As one of the 1000 players battling inside the field , it ’ s hard to describe the feeling of being in a non-stop Magfed battle with so many intricate parts that only could be perceived if you could “ zoom out ”. In my honest opinion , the game dynamics , the open door for risky attack moves due to the low amount of paint flying , the brotherhood in and out the field , made this experience one of the best in my 20 year paintballing career .
It was a true sniper ’ s fest , a hard test for all the tactical teams out there , especially with the inclusion of a real tank and other armored vehicles that would pump your adrenaline levels so high , no matter how tired you were from the many hours of game play .
In the end , the Opfor won the game , leaving space for the expected revenge battle of 2023 !
So , if you want to know more about the Euro Super Game 2023 , check the official website at eurosupergame . de , although it ’ s already fully booked with 1300 players !!!
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