Paintball Media Magazine July 2025 | Page 77

June 7 and 8 of 2025 found PaintballToGo echoing with chainsaw revs, battle cries, and the gleeful cackle of players channeling their inner Deadite or Zombie Slayer. Evil Dead 4 was never meant to be just another scenario; it was an invitation to step straight into the pages of a splattered, tongue-in-cheek horror story and fight for survival with paintball markers in place of boomsticks.
From the first briefing the story took hold. Each commander was bound to a custom Necronomicon, every brittle page etched with missions in three languages and illustrated with the commander’ s own twisted likeness. Rumor had it that their souls were trapped between those covers, a reminder that failure carried a price beyond lost points. Decoding the book, choosing which quest to pursue, and guessing what fresh nightmare the next leaf would reveal kept both teams thinking as hard as they fought.
Magic was real on this field. By completing quests players earned the right to chant forbidden words that bent reality for a precious moment. Some leap-frogged across the map, others unleashed a storm of cursed paint, and one unlucky volunteer was warped into a towering juggernaut, his extra armor and oversized field presence turned him into a roving boss battle the other side had to drop before he could wreak havoc. No free spell tokens cluttered the game; each power had to be earned, spoken aloud, and survived.
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