you can come dressed for the part,” Wayne said.“ I had one game, which was based on Mad Max, [ and ] the guy who played Max came fully geared for the part. He played that whole game dressed up. I had just told him who he would be playing, and he thought of the costume himself.” We later found out that“ guy” was Kerry Rosenberg, who would later be known as“ Viper.” More on Viper later.
The immersive experience was a part of the appeal of a Wayne Dollack game. In addition to the role-playing and the costuming, a tremendous effort always went into setting the stage.
“ When it comes to props, I often go overboard,” he said.“ We did a game based on Rocketeer years ago. I spent over $ 1,500 on a rocket backpack. We actually built two of them. One was to take apart so the two sides could find the parts on the field. The other almost worked. It was quite impressive. I have built space ships, a helicopter, stealth aircraft, an X-Wing fighter, and even a submarine.”
Bill Bailey, another game producer and paintball historian, told me,“ I played in one of Wayne Dollack’ s games at Xtreme Paintball in Milstadt, Illinois. He( Wayne) put so much detail and thought into props, it was amazing. He truly is the Godfather of scenario paintball.”.
We were blessed to speak with Wynter Dollack, Wayne ' s daughter, who reflected on some of her father’ s creations that stood out to her.
“ For Battle for Earth, a scenario game based on the L. Ron Hubbard book‘ Battlefield Earth’, he built a landing craft,” she said.“ For Dunder and Blitzen, he made a WWII rocket pack. There was one game where we built a stealth bomber and had helicopters flying over our house because it looked so real. That was pretty crazy. I don’ t know how he has come up with so many different ideas--that ' s just how his brain works.”
040 paintball. media magazine
040 paintball. media magazine
Clif, Wayne Dollack and Gary Colbert