Paintball Media Magazine February 2026 | Page 208

Tim Barnett, Shoreline Paintball, 2011
The year 2006 brought a new game producer, this one from the UK. Tim Barnett ' s Shoreline Paintball scenario games were unique, controversial( I ' ll leave it at that), and held at exotic locations and venues all around Europe. The first few years of running what would become their signature scenario paintball series, Call of Duty, drew relatively small crowds. After a larger scenario producer in the UK called it quits, Barnett ' s events picked up steam. By 2010, Call of Duty was drawing crowds of several hundred players— and their Tippmann Big Game UK, Planet Eclipse Big
Game, and their stand-alone scenarios all around the UK were growing.
By 2011, Shoreline Paintball was running their Guerrilla Paintball games, which were a first of their kind. Games were held on deserted islands with little food and no tech support. They ran a 54-hour game, the longest running, non-stop paintball game ever. There were games at abandoned military bases, and prisons in places like Croatia, France, and beyond.
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